Search Issue Tracker
Fixed in 1.3.0
Votes
1
Found in [Package]
1.2.0
Issue ID
1374024
Regression
No
InputControl.IsPressed() always returns true when using new Input System
How to reproduce:
1. Open the attached project (InputSystemPressedTest.zip)
2. Open scene Scenes/SampleScene
3. Press the Play button and observe the Console
Expected result: no messages are logged to the Console when the mouse is not pressed
Actual result: "Pointer.primaryMouse is pressed" is logged to the Console when the mouse is not pressed
Reproducible with: 1.0.2, 1.1.1, 1.2.0 (2019.4.32f1, 2020.3.22f1, 2021.1.28f1, 2021.2.2f1, 2022.1.0a14)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector loses focus or Material doesn't update when using GetModifiedMaterial with a Mask component
- Crash on GfxDeviceClient::AllocateBufferInternal when entering Play mode using Graphics.RenderPrimitives and Graphics.DrawProcedural in the scene
- Import TextMesh Pro window opens when the Text Mesh Pro Essentials and Examples are already imported when creating a new TextMesh Pro GameObject in the Hierarchy with TextMesh Pro settings reset
- Video is not rendered when the VideoPlayer GameObject is disabled and re-enabled after playback starts while using Material Override render mode
- Missing documentation page - "Sorry...that page seems to be missing" is shown on the browser when clicking the help icon on a Color Preset Library Scriptable Object
Resolution Note (fix version 1.3.0):
Fixed in Input System 1.3.0 available for 2019.4 and up