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Mark-down / Translation error in 4.5 docs
To reproduce: 1. Open Manual/PositioningGameObjects.html Expected result: "You can use the mouse and manipulate any Gizmo axis to al... Read more
Text rendering atlas gets garbled when text is changed via script
To rperoduce: 1. Open attached project 2. Open scene main. It contains a uGUI text that gets changed via script 3. Enter play mode -... Read more
Non-monobehavior classes break the script execution order window
To reproduce: 1. Open attached project, it contains a hefty amount of scripts 2. Open the script execution order window and add the ... Read more
Center of mass and inertia tensor change after gameobject is disabled an...
To reproduce: 1) Open TestScene 2) Start scene and check console 3) Notice that the values of mass center and inertia tensor change... Read more
Getting value of undefined Input axis in Update method freezes Unity and...
If axis "Some Undefined Axis" is not defined in Input manager, the following line of active component void Update () { Input.GetAxi... Read more
Modifying hierarchy via script and enabling OptimizeGameObjects doesn't ...
To reproduce: 1. Open attached project 2. Open scene MergeBug 3. Enter play mode - note that the character on the left is not animat... Read more
[Camera] Textures on quads shake compared to background when camera is m...
To reproduce: 1) Open project 2) Open Temp scene 3) Start scene, click left mouse button and hold 4) If the image starts jumping fr... Read more
Shader dependency is lost when building asset bundle
When building an assetbundle for a ProceduralMaterial with a "Specular" shader and loading it, the reference to the shader is lost. Read more
[Win Store Apps] s_Device->QueryInterface(&debug) failed
When project is deployed on tablet in debug mode, console shows error message: s_Device->QueryInterface(&debug) failed failed with e... Read more
Project view sorting order differs from the hierarchy sorting order
To reproduce: 1. Open attached project 2. In the project view, navigate to PrefabTest > Canvas (expand the prefab). Note the order o... Read more
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