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Failed to run serialization weaver when building for WP8
To reproduce:1. Import attached repro.unitypackage. It contains some scripts2. Try to build for WP8 - an error is thrown:Error build... Read more
Slider does not update when it is no longer controlled by a HorizontalLa...
Steps to reproduce:1. Open the project and the scene2. Find 'Slider' under Canvas in hierarchy3. Note that it's Rect Transform value... Read more
Saving scene in play mode issues
1) It's possible in the editor <Save Scene>/<Save Scene as...> in play mode from script but impossible from UI. Is it by... Read more
uGUI Image and Rect masks don't work with deferred rendering and DX11
Steps to repro: 1) Open 'uGUIProjectBeta11' project 2) Open 'Scroll View' scene 3) Enable DX11 mode in Player Settings 4) Note: for ... Read more
Unity crashes when trying to upload project to Asset Server
- Open project attached to case 615020- Create a new project on our Asset Server instance- Try to commit all assets from the Unity p... Read more
WebCamTextures tear on iPhone4
WebCamTextures tear on iPhone4 when the WebCamTexture size is specified to something other than the default size. Read more
Screenshot taken in Landscape mode is not rotated accordingly on WP8
Steps to reproduce:1. Add the following script to any project:Texture2D screenshot;void OnGUI(){if (screenshot != null) {GUI.DrawTex... Read more
Freeze on printing downloaded long string
1. Open scene "test"2. Play in editor3. Press Gui.button "return Length 100,000(Freeze)", file will be downloaded and printed with d... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS