Search Issue Tracker
By Design
Votes
0
Found in
4.6.0b15
Issue ID
624972
Regression
No
Changing Sprite Mode on a Sprite causes all instances of a Sprite used in-scene by a GUI element to be removed
To reproduce this bug:
1. Open the attached project
2. Open GUISpriteRepro scene
3. Select GUIButtonDefault in the project view
4. Change Sprite Mode to Single
5. Notice button turning white in the scene view
6. Select Button in the hierarchy
7. Notice Source Image being missing
8. Change Sprite to Multiple again
9. Everything looks fine again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment