Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
4.5.1f3
Issue ID
625262
Regression
No
Assets imported from older version packages are not forced to be serialized as text
Steps to reproduce:
1. Open attached TextMetadata project. It has asset serialization set to be Forced Text. This can be checked by opening John.scene file with text editor.
2. Import attached Third Person MMO Controller package.
3. Open any scene that comes with this package with a text editor and see that text is unreadable - serialized as binary.
This issue can be worked around by reimporting all assets.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment