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[Mobile] Bluetooth microphones not listed in Microphone.devices list in ...
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more
Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...
To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more
Standard Assets contain warnings in Unity 2017 and later versions
Steps to reproduce:1. Create a new projects2. Download & Import Standard assets from the asset store3. Observe the console Expec... Read more
Animator Memory Leak, when setting Gameobject active between 'true' and ...
How to reproduce:1. Download attached project file2. Open Profiler and Enter Play Mode Actual result: When the animator component wa... Read more
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more
"PlayerLoop internal function has been called recursively" error is thro...
How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more
[AssetDatabase] Prefab resource is null when loaded after restart of Editor
Reproduction steps:1. Open user attached Project2. Open "Assets\Scenes\SampleScene" Scene3. Press Play4. Restart the Editor5. Press ... Read more
External Texture is not visible in Player/Build when Canvas Render Mode ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a transpare... Read more
Shader variant build preparation does not scale
When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more
[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2
Reproduction steps:1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics2. Turn on Metrics Hud3. Open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS