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24
votes
Duplicate

[Mobile] Bluetooth microphones not listed in Microphone.devices list in ...

Android

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Jun 02, 2017

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Version/s: 5.6.1f1

Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.It returns Bluetooth microphones in the Ed... Read more

12
votes
Fixed

Assertion failed on expression: 'm_PreloadTextureAtlasData.size() == m_D...

Terrain

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Oct 19, 2017

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Version/s: 5.6.3p2

To reproduce:1. Open attached project2. Open 'TerrainError' scene3. Edit terrain(i.e paint, smooth height)4. Save changes Expected: ... Read more

16
votes
Won't Fix

Standard Assets contain warnings in Unity 2017 and later versions

Scripting

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Oct 14, 2017

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Version/s: 2017.1.1f1

Steps to reproduce:1. Create a new projects2. Download & Import Standard assets from the asset store3. Observe the console Expec... Read more

12
votes
Fixed

Animator Memory Leak, when setting Gameobject active between 'true' and ...

Profiling

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Feb 08, 2018

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Version/s: 2017.3.1f1

How to reproduce:1. Download attached project file2. Open Profiler and Enter Play Mode Actual result: When the animator component wa... Read more

18
votes
Fixed

[macOS] BugReporter doesn't get invoked when the project crashes

Progressive Lightmapper

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Feb 13, 2020

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Version/s: 2019.3.0b2, 2020.1.0a2

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-5... Read more

12
votes
Fixed

"PlayerLoop internal function has been called recursively" error is thro...

Scene Management

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Jun 24, 2020

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Version/s: 2018.4, 2019.3.15f1, 2020.2

How to reproduce:1. Open user-submitted project (PlayerLoopRecursively.zip)2. Open the SampleScene Expected result: no errors are th... Read more

13
votes
Fixed

[AssetDatabase] Prefab resource is null when loaded after restart of Editor

Asset - Database

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Dec 21, 2020

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Version/s: 2019.4, 2019.4.16f1, 2020.2, 2021.1

Reproduction steps:1. Open user attached Project2. Open "Assets\Scenes\SampleScene" Scene3. Press Play4. Restart the Editor5. Press ... Read more

11
votes
Fixed

External Texture is not visible in Player/Build when Canvas Render Mode ...

uGUI

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Dec 24, 2020

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Version/s: 2019.4, 2019.4.11f1, 2020.2, 2021.1, 2021.2

How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Observe that there's a transpare... Read more

113
votes
Fixed

Shader variant build preparation does not scale

Shader System

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Jun 06, 2022

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Version/s: 2021.3.8f1, 2022.1.13f1, 2022.2.0b4, 2023.1.0a6

When building shaders Unity enumerates through all possible shader variants to be able to strip the excess variants using scriptable... Read more

89
votes
Duplicate

[Quest 2] 2022.2 is slower than 2021.3 when built on Quest 2

Oculus

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Aug 29, 2022

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Version/s: 2021.3.8f1, 2022.2.0b6, 2023.1.0a6

Reproduction steps:1. Open Oculus Developer Hub, go to the Device Manager tab, and install OVR Metrics2. Turn on Metrics Hud3. Open ... Read more

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