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Won't Fix

Votes

16

Found in

2017.1.1f1

Issue ID

959166

Regression

No

Standard Assets contain warnings in Unity 2017 and later versions

Scripting

-

Steps to reproduce:
1. Create a new projects
2. Download & Import Standard assets from the asset store
3. Observe the console

Expected results: console is empty
Actual results: console contains some script-related warnings

Reproduced on: 2017.1.2p1, 2017.2.0p1, 2017.3.0b8, 2018.1.0a2

  1. Resolution Note (2018.1.X):

    Standard asset were deprecated

Comments (10)

  1. shubhamswaraj2021

    Aug 22, 2020 01:41

    good one <a href="https://www.lyricsauto.com">lyricsauto</a>

  2. 40detectives

    Apr 03, 2019 21:29

    2018.3.11f1:

    Assets\Cameras\Scripts\LookatTarget.cs(22,42): warning CS0649: Field 'LookatTarget.m_RotationRange' is never assigned to, and will always have its default value

    Assets\Standard Assets\Cameras\Scripts\AbstractTargetFollower.cs(17,45): warning CS0649: Field 'AbstractTargetFollower.m_UpdateType' is never assigned to, and will always have its default value

  3. bgulanowski

    Jan 09, 2019 15:46

    Unity 2018.3.0f2, building for Mac OS X.

    /Assets/Standard Assets/Utility/ForcedReset.cs(27,27): Warning CS0618: 'GUITexture' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (CS0618) (StandardAssets)
    /Assets/Standard Assets/Utility/SimpleActivatorMenu.cs(16,16): Warning CS0618: 'GUIText' is obsolete: 'This component is part of the legacy UI system and will be removed in a future release.' (CS0618) (StandardAssets)
    /Assets/Standard Assets/Utility/TimedObjectDestructor.cs(13,13): Warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.' (CS0618) (StandardAssets)
    /Assets/Standard Assets/Utility/ActivateTrigger.cs(33,33): Warning CS0618: 'Object.DestroyObject(Object)' is obsolete: 'use Object.Destroy instead.' (CS0618) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(44,44): Warning CS0649: Field 'FirstPersonController.m_MouseLook' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(56,56): Warning CS0649: Field 'FirstPersonController.m_RunstepLenghten' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/SmoothFollow.cs(17,17): Warning CS0649: Field 'SmoothFollow.rotationDamping' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Cameras/Scripts/LookatTarget.cs(42,42): Warning CS0649: Field 'LookatTarget.m_RotationRange' is never assigned to, and will always have its default value (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(44,44): Warning CS0649: Field 'FirstPersonController.m_JumpSound' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_RunSpeed' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/PlatformSpecificContent.cs(22,22): Warning CS0649: Field 'PlatformSpecificContent.m_ChildrenOfThisObject' is never assigned to, and will always have its default value false (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(39,39): Warning CS0649: Field 'FirstPersonController.m_UseHeadBob' is never assigned to, and will always have its default value false (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(46,46): Warning CS0649: Field 'FirstPersonController.m_FootstepSounds' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/SmoothFollow.cs(21,21): Warning CS0649: Field 'SmoothFollow.target' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_WalkSpeed' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_GravityMultiplier' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Cameras/Scripts/AbstractTargetFollower.cs(45,45): Warning CS0649: Field 'AbstractTargetFollower.m_UpdateType' is never assigned to, and will always have its default value (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_StepInterval' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/PlatformSpecificContent.cs(34,34): Warning CS0649: Field 'PlatformSpecificContent.m_BuildTargetGroup' is never assigned to, and will always have its default value (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_StickToGroundForce' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/WaypointProgressTracker.cs(50,50): Warning CS0649: Field 'WaypointProgressTracker.circuit' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(40,40): Warning CS0649: Field 'FirstPersonController.m_JumpSpeed' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(44,44): Warning CS0649: Field 'FirstPersonController.m_LandSound' is never assigned to, and will always have its default value null (CS0649) (StandardAssets)
    /Assets/Standard Assets/Characters/FirstPersonCharacter/Scripts/FirstPersonController.cs(39,39): Warning CS0649: Field 'FirstPersonController.m_UseFovKick' is never assigned to, and will always have its default value false (CS0649) (StandardAssets)
    /Assets/Standard Assets/Utility/SmoothFollow.cs(17,17): Warning CS0649: Field 'SmoothFollow.heightDamping' is never assigned to, and will always have its default value 0 (CS0649) (StandardAssets)

  4. unity_a1ewdZLKiKCNoA

    Nov 18, 2018 08:20

    Well, I guess I have found the answer. Removing all the BuildTargetGroup that are giving the issue, solved the problem for me. Hope it'll help you, :).

  5. John-Eden

    Oct 15, 2018 14:33

    Getting load of warnings from this asset package:

    Assets/Standard Assets/Effects/ImageEffects/Scripts/BloomAndFlares.cs(112,97): warning CS0618: `UnityEngine.Camera.hdr' is obsolete: `use Camera.allowHDR instead.'

    for example.

  6. jmortiger

    Sep 06, 2018 16:44

    Same here w/ 2018.2.1f1. The errors I got were:
    Assets/Plugins/Standard Assets/Utility/SimpleActivatorMenu.cs(10,16): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    Assets/Plugins/Standard Assets/Utility/ForcedReset.cs(6,27): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    As well as something about "SpeedTree" needing to be regenerated.

    I manually replaced "GUIText" w/ "UnityEngine.UI.Text" and it cleared the error; I'm not sure about the "UnityEngine.GUITexture" though, and I didn't test it.

  7. JDS5

    Jun 11, 2018 19:42

    Same as DCHAP with 2018.1.1f1 (at least on the mac).
    I get from the reading that it needs to be updated, but a "patch" would be appreciated.

  8. davidsebek85

    Apr 26, 2018 10:04

    same problem

  9. jatin_zlatanist

    Apr 11, 2018 14:42

    Yes on 2017.2.1f1 It showed same warnings in above mentioned comment and also things like "AirCraftFuselageBody is self-intersecting and has been discarded"
    "GroundRunway is self-intersecting and has been discarded"

    Similarly Many More.....

  10. DChap

    Mar 23, 2018 01:07

    OP didn't list specific warnings but I'm seeing:

    Assets/Plugins/Standard Assets/Utility/SimpleActivatorMenu.cs(10,16): warning CS0618: `UnityEngine.GUIText' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    Assets/Plugins/Standard Assets/Utility/ForcedReset.cs(6,27): warning CS0618: `UnityEngine.GUITexture' is obsolete: `This component is part of the legacy UI system and will be removed in a future release.'

    Unity Version: 2017.3.1f1
    Standard Assets version: 1.1.5

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