Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2020.2.X, 2020.3.X
Votes
18
Found in
2019.3.0b2
2020.1.0a2
Issue ID
1219458
Regression
Yes
[macOS] BugReporter doesn't get invoked when the project crashes
The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-57
---------------------------------------------------------
How to reproduce:
1. Download the tester-attached script(Crasher.cs)
2. Create a new Unity project
3. Import the downloaded script
4. Select the Do > Crash option from the menu bar
Expected result: the Editor crashes, Bug Reporter window appears
Actual result: the Editor crashes, Bug Reporter window does not appear
Reproducible with: 2019.3.0b2, 2019.3.1f1, 2020.1.0a2, 2020.1.0a24
Not reproducible with: 2019.3.0b1, 2019.3.2f1, 2020.1.0a1
Could not test with: 2017.4.37f1(script used for testing is incompatible), 2018.4.17f1(BugReporter does not pop-up at all, regardless of whether it is a new or existing project)
Notes:
Opening the same project and repeating step 4 will not cause this issue and the Bug Reporter will pop-up
If a new project is created, the script is imported, the project is exited, then opened again and step 4 is repeated, no bug reporter will pop-up
-
bfoddy
Nov 10, 2020 16:00
If it turns out to be really hard to fix, as is implied by the broken jira link above, then you should disable the line of code that launches the debugger on MacOS until it is fixed. Otherwise you're just making life miserable for thousands of mac developers for no reason.
-
MagicMiikka
Sep 11, 2020 05:56
Workaround: when "Unity" is asking for permission to open debugging tools (asks password) force close the app.
This way the unity can be force quitted and you do not need to restart the computer.
I have not checked if there is something on the bg still running but at least the app is quitted visually. -
bfoddy
Jul 09, 2020 01:05
Now July and still broken. It's ok though, I just switched to developing on Windows, now the issue is resolved for me
-
bfoddy
May 07, 2020 02:12
Now 13 versions layer, still listed under “known issues”. Really? It’s a regression!
-
bfoddy
Apr 11, 2020 00:52
This one should be considered urgent because it prevents the Unity process from ever being killed. You can't force-quit it, you can't kill it from Finder, and it prevents new instances of Unity from being opened. So you have to reboot the damned computer.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Resolution Note (fix version 2021.1):
Fixed in 2021.2.0a5
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0b9
Resolution Note (fix version 2020.3):
Fixed in 2020.3.27f1
Resolution Note (fix version 2020.2):
Fixed in 2020.2.7f1