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Active

Planned for 2019.3, 2020.1

Votes

15

Found in

2019.3.0b2

2020.1.0a2

Issue ID

1219458

Regression

Yes

[macOS] BugReporter doesn't get invoked when the project crashes

Global Illumination

-

The fix requires building OpenRL from source on Mac. It's a bigger task and is tracked here: https://jira.unity3d.com/browse/GFXGI-57

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How to reproduce:
1. Download the tester-attached script(Crasher.cs)
2. Create a new Unity project
3. Import the downloaded script
4. Select the Do > Crash option from the menu bar

Expected result: the Editor crashes, Bug Reporter window appears
Actual result: the Editor crashes, Bug Reporter window does not appear

Reproducible with: 2019.3.0b2, 2019.3.1f1, 2020.1.0a2, 2020.1.0a24
Not reproducible with: 2019.3.0b1, 2019.3.2f1, 2020.1.0a1
Could not test with: 2017.4.37f1(script used for testing is incompatible), 2018.4.17f1(BugReporter does not pop-up at all, regardless of whether it is a new or existing project)

Notes:
Opening the same project and repeating step 4 will not cause this issue and the Bug Reporter will pop-up
If a new project is created, the script is imported, the project is exited, then opened again and step 4 is repeated, no bug reporter will pop-up

Comments (2)

  1. 0db1ef8fe5470f722d73e0ca738a0f9c?d=mm

    bfoddy

    May 07, 2020 02:12

    Now 13 versions layer, still listed under “known issues”. Really? It’s a regression!

  2. 0db1ef8fe5470f722d73e0ca738a0f9c?d=mm

    bfoddy

    Apr 11, 2020 00:52

    This one should be considered urgent because it prevents the Unity process from ever being killed. You can't force-quit it, you can't kill it from Finder, and it prevents new instances of Unity from being opened. So you have to reboot the damned computer.

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