Search Issue Tracker
Duplicate
By Design in 5.6.X, 2017.1.X
Votes
24
Found in
5.6.1f1
Issue ID
917205
Regression
No
[Mobile] Bluetooth microphones not listed in Microphone.devices list in iOS and Android
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.
It returns Bluetooth microphones in the Editor and Builds on both macOS and Windows.
Steps to reproduce:
1. Open attached project "Bluetooth microphone"
2. Build for Mobile platform (iOS or Android)
3. Connect a Bluetooth headset that has a microphone
4. Run the project on a device
Expected behavior: both build in microphone and Bluetooth microphone are listed.
Actual behavior: only build in microphone is listed.
Reproduced with: 2017.1.0b7, 5.6.1p2, 5.5.3p3, 5.4.5f1.
Tested with: iPhone 6 iOS10.2.1; Samsung Galaxy Note 10.1 2014 Android 5.1.
Bluetooth headset: Jaybird X2.
-
Resolution Note (2019.1.X):
-
unity_1800ponysauce
Apr 18, 2018 03:02
what is up with unity and ionic both ignoring this
-
Cromfeli
Dec 14, 2017 08:53
It would be really good to get resolution for this. A lot of users are complaining about the software because it does not support bluetooth headset. We cannot be explaining how our development tools don't support it.
Any news if this will be resolved soon?
-
lamdadj
Oct 30, 2017 15:04
i could reproduce this on a pixel & pixel XL with a bunch of bluetooth mics from amazon. any idea when this is going to be fixed ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
This is a duplicate of issue #946201