Search Issue Tracker
Duplicate
By Design in 5.6.X, 2017.1.X
Votes
24
Found in
5.6.1f1
Issue ID
917205
Regression
No
[Mobile] Bluetooth microphones not listed in Microphone.devices list in iOS and Android
Microphone.devices list does not return Bluetooth microphones connected to Mobile devices.
It returns Bluetooth microphones in the Editor and Builds on both macOS and Windows.
Steps to reproduce:
1. Open attached project "Bluetooth microphone"
2. Build for Mobile platform (iOS or Android)
3. Connect a Bluetooth headset that has a microphone
4. Run the project on a device
Expected behavior: both build in microphone and Bluetooth microphone are listed.
Actual behavior: only build in microphone is listed.
Reproduced with: 2017.1.0b7, 5.6.1p2, 5.5.3p3, 5.4.5f1.
Tested with: iPhone 6 iOS10.2.1; Samsung Galaxy Note 10.1 2014 Android 5.1.
Bluetooth headset: Jaybird X2.
-
Resolution Note (2019.1.X):
-
unity_1800ponysauce
Apr 18, 2018 03:02
what is up with unity and ionic both ignoring this
-
Cromfeli
Dec 14, 2017 08:53
It would be really good to get resolution for this. A lot of users are complaining about the software because it does not support bluetooth headset. We cannot be explaining how our development tools don't support it.
Any news if this will be resolved soon?
-
lamdadj
Oct 30, 2017 15:04
i could reproduce this on a pixel & pixel XL with a bunch of bluetooth mics from amazon. any idea when this is going to be fixed ?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
This is a duplicate of issue #946201