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Fixed in 2021.2.X
Votes
12
Found in
2018.4
2019.3.15f1
2020.2
Issue ID
1258244
Regression
No
"PlayerLoop internal function has been called recursively" error is thrown when calling NewScene() from the Update function
How to reproduce:
1. Open user-submitted project (PlayerLoopRecursively.zip)
2. Open the SampleScene
Expected result: no errors are thrown
Actual result: "PlayerLoop internal function has been called recursively" error is thrown
Reproducible with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a15
Notes:
Full error - An abnormal situation has occurred: the PlayerLoop internal function has been called recursively. Please contact Customer Support with a sample project so that we can reproduce the problem and troubleshoot it.
UnityEditor.SceneManagement.EditorSceneManager:NewScene (UnityEditor.SceneManagement.NewSceneSetup,UnityEditor.SceneManagement.NewSceneMode)
ProblematicScript:Update () (at Assets/ProblematicScript.cs:18)
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konstatos
Feb 14, 2024 16:07
Reproducible with: 2022.3.18f1
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tlsharkey
Jun 26, 2023 02:21
Unity 2021.3.12
Addressables built to host on a remote
WebGL development build then a regular build -
Alejandro-Beacon
May 21, 2021 07:51
Got this on 2020.3.4f1
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dansav
Feb 28, 2021 20:04
I have the issue with 2019.4.4f1 running WebGL on Firefox
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DevPoint_Mark
Feb 22, 2021 18:56
I think it is worth to check your other exceptions in editor for example. Because may be your app wont be crashed in editor, but in browser will generate this bug.
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DevPoint_Mark
Feb 22, 2021 17:57
Reproducing on Unity 2019.4.19f1
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DevPoint_Mark
Feb 22, 2021 17:44
Reproducing on Unity 2019.4.20f1.
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Aoedipus
Feb 08, 2021 14:26
Just started getting this with 2020.1.12f1 on startup in WebGl, trying to debug what recent changes may be causing it. Preventing project from loading.
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Skade88
Feb 03, 2021 00:54
I am seeing this issue in 2019.4.17f1 and 2019.4.19f1. We can reproduce in Chrome 88 on Windows, Ubuntu and MacOS
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sgt3v
Dec 13, 2020 15:43
Reproducing on Unity 2020.1.17, WebGL Build on IOS 13.4
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Resolution Note (fix version 2021.2):
Fixed in 2021.2.0a16