Search Issue Tracker
Fixed in 2021.2.X
Votes
11
Found in
2019.4
2019.4.11f1
2020.2
2021.1
2021.2
Issue ID
1301635
Regression
Yes
External Texture is not visible in Player/Build when Canvas Render Mode is set to "Screen Space - Overlay"
How to reproduce:
1. Open the attached project's Scene labeled "SampleScene"
2. Enter the Play Mode
3. Observe that there's a transparent grey square in the middle
4. Exit the Play Mode
5. Make a Standalone build
6. Open the built Player
7. Observe the Player
Expected result: Texture is visible
Actual result: Texture is not visible
Reproducible with: 2019.4.18f1, 2020.2.3f1, 2021.1.0b3, 2021.2.0a3
Not reproducible with: 2018.4.31f1
Notes:
- Resizing the Player's window fixes the issue
- Tested with integrated graphics (Intel Iris 1536 MB), doesn't seem to be reproducible with a dedicated graphics card
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spot Light with 'Box' Shape stops working when it collides with Mesh
- Accepting Asset Store EULA endless loop in Package Manager window
- “InvalidOperationException: Sequence contains no matching element“ error when reenabling a custom Debug Draw Mode
- Prefab that contains a layout group is marked as changed by the Editor when opened
- Emission animation does not appear when the "Emission Map" parameter is set to black in a Lit material
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a19 and above