Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2017.3.1f1
Issue ID
999643
Regression
No
Animator Memory Leak, when setting Gameobject active between 'true' and 'false' continuously
How to reproduce:
1. Download attached project file
2. Open Profiler and Enter Play Mode
Actual result: When the animator component was disabled, setting Gameobject active between 'true' and 'false' continuously. Memory usage will keep growing, even call GC.Collect manually
Reproduced with:5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7
Note: After exiting Play Mode, Editor didn't clean memory
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
- UI Document button's text does not resize relatively when size in percentage (%) is used
Mailbot
Apr 09, 2019 06:49
I'm currently running one of mentioned reproduced versions of Unity, does anyone have the attached project that I can use for testing?