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Fixed in 2018.3.X
Votes
12
Found in
2017.3.1f1
Issue ID
999643
Regression
No
Animator Memory Leak, when setting Gameobject active between 'true' and 'false' continuously
How to reproduce:
1. Download attached project file
2. Open Profiler and Enter Play Mode
Actual result: When the animator component was disabled, setting Gameobject active between 'true' and 'false' continuously. Memory usage will keep growing, even call GC.Collect manually
Reproduced with:5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7
Note: After exiting Play Mode, Editor didn't clean memory
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Mailbot
Apr 09, 2019 06:49
I'm currently running one of mentioned reproduced versions of Unity, does anyone have the attached project that I can use for testing?