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Fixed in 2018.3.X

Votes

12

Found in

2017.3.1f1

Issue ID

999643

Regression

No

Animator Memory Leak, when setting Gameobject active between 'true' and 'false' continuously

Profiling

-

How to reproduce:
1. Download attached project file
2. Open Profiler and Enter Play Mode

Actual result: When the animator component was disabled, setting Gameobject active between 'true' and 'false' continuously. Memory usage will keep growing, even call GC.Collect manually

Reproduced with:5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7

Note: After exiting Play Mode, Editor didn't clean memory

Comments (1)

  1. Cafb2bbce8f1c773ab239948b75bda2c?d=mm

    Mailbot

    Apr 09, 2019 06:49

    I'm currently running one of mentioned reproduced versions of Unity, does anyone have the attached project that I can use for testing?

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