Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2017.3.1f1
Issue ID
999643
Regression
No
Animator Memory Leak, when setting Gameobject active between 'true' and 'false' continuously
How to reproduce:
1. Download attached project file
2. Open Profiler and Enter Play Mode
Actual result: When the animator component was disabled, setting Gameobject active between 'true' and 'false' continuously. Memory usage will keep growing, even call GC.Collect manually
Reproduced with:5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7
Note: After exiting Play Mode, Editor didn't clean memory
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VisionOS] Animating a material property results in artifacts when the app mode is set to RealityKit and shader modifies the Vertex Shader
- "DirectoryNotFoundException" is thrown and Shader Graph does not open when opening a .shadegraph from a long path
- “Full Screen Pass Renderer Feature_Old GUID” text is cut off in Renderer Features window
- "Undo: Already found nextRootTransform, but with different state cached" error thrown when undoing changes made to the Hierarchy using a script
- "No GUI Implemented" is displayed when using PhysicsMask with a CustomEditor
Mailbot
Apr 09, 2019 06:49
I'm currently running one of mentioned reproduced versions of Unity, does anyone have the attached project that I can use for testing?