Search Issue Tracker
Fixed in 2018.3.X
Votes
12
Found in
2017.3.1f1
Issue ID
999643
Regression
No
Animator Memory Leak, when setting Gameobject active between 'true' and 'false' continuously
How to reproduce:
1. Download attached project file
2. Open Profiler and Enter Play Mode
Actual result: When the animator component was disabled, setting Gameobject active between 'true' and 'false' continuously. Memory usage will keep growing, even call GC.Collect manually
Reproduced with:5.6.5p1, 2017.1.3p1, 2017.2.1p3, 2017.3.1p1, 2018.1.0b7
Note: After exiting Play Mode, Editor didn't clean memory
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
- Referenced ScriptableObject field does not get updated and cannot be set to "None" when there are no Objects of that type
Mailbot
Apr 09, 2019 06:49
I'm currently running one of mentioned reproduced versions of Unity, does anyone have the attached project that I can use for testing?