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Editor throws "GetGfxDevice() should only be called from main thread" er...
How to reproduce: 1. Open attached project "Breeze" 2. Enter Play Mode 3. Play the game for 2minutes ------------ Observe errors "Ge... Read more
List element overlaps everything when using Serializable struct/class
Reproduction steps: 1. Open the attached project 2. Open “Assets/Scenes/SampleScene.unity” 3. Click “Cube” GameObject 5. In the Insp... Read more
Input buffering and responsiveness issue for Linux Standalone builds wit...
To reproduce: 1) Open attached project and ThirdPersonCharacter scene 2) Create new script 3) In Start function, add "Application.ta... Read more
Crash on BucketAllocator::Allocate when entering Play mode
Reproduction steps: 1. Open the attached project ("UnityBugMemoryLeak") 2. Open scene "Assets -> Scenes -> Levels -> Debug -> Mile... Read more
[Android] Blit Type "Auto" or "Never" causes Android to show black scene
To reproduce: 1. Download attached project "VRUnity2018-2b9.zip" and open in Unity 2. Open "SampleScene" scene 3. Set Android platf... Read more
All the textures are cleared when creating Texture array
How to reproduce: 1. Open the project the "1323870_Repro" project (the project is in google drive, the link is in the edit) 2. Open ... Read more
InputField of UIToolkit Slider does not update bound property
Reproduction steps: 1. Open the attached “SliderBugTest.zip” project 2. Open the “Assets/Scenes/SampleScene.unity” Scene 3. Selec... Read more
Build fails with IL2CPP error when building in IL2CPP Scripting Backend
How to reproduce: 1. Open project "1422009" 2. Open Edit -> Player Settings -> Player 3. Set Scripting Backend to IL2CPP 4. Open Fil... Read more
'task.rasterData.vertexBuffer == NULL' errors when using a Particle System
Steps to reproduce: 1. Open User-attached project 2. Run the Sample scene 3. Tab out and wait for at least 3 minutes Expected: noth... Read more
[WebGL] "SharedArrayBuffer will require cross-origin isolation as of M91...
How to reproduce: 1. Create a new project using the default 3D template 2. Make a WebGL build 3. Open the built Player on Chrome 4. ... Read more
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