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Child Canvas Prefabs get correct 1,1,1 scale on disk but incorrect 0,0,0...
Repro steps (easy): 1. Download the attached project 2. Open the sample scene 3. Notice the Canvas_child Prefab instance scale is no... Read more
[Realtime GI] Toggling between additively loaded scenes quickly leads to...
Steps to reproduce: 1. Download RinStreamingSandbox project and pull Realtime-GI-Falloff branch 2. Build standalone player and run ... Read more
[Windows] OSX Standalone Player built from Windows Editor fails to launch.
This issue happens to Mac Standalone Player built from Windows Editor. They cannot run on OSX. Repro: 1. In Windows, build OSX Stan... Read more
Changing Blendshapes of Skinned Mesh Renderer breaks the texture when us...
How to reproduce: 1. Open "SampleScene" in the attached "MorphTEST.zip" project 2. Make sure that Import setting > Model > "Normals"... Read more
[GPU PLM] Editor crashes when switching to Progressive GPU Lightmapper w...
Reproduction steps: 1. Create a New Project 2. Switch the "Lightmapper" to "Progressive GPU (preview)" Expected Result: "Lightmapp... Read more
[Mobile Notifications][Android] Notifications aren't delivered after clo...
Repro steps: 1. Open QA attached project 2. Build and Run on Android 3. Press the "Schedule Notification" button 4. Close the app A... Read more
Editor crashes with Transform::GetTransformAccess after building scene w...
How to reproduce: 1. Open attached project "Project Burst" 2. Build and Run project 3. Wait until project finishes and runs the buil... Read more
Weird Z Coordinate translation appears when using Weighted Tangent on th...
Reproduction steps: 1. Open the "AnimatorWeightedCurve.zip" project 2. Click on "NewAnimation" in the Project window 3. Change the a... Read more
Shader doesn't work with HDR
Reproduction steps: 1. Open "BlitTest.zip" project 2. Look at the Game View 3. "Main Camera" -> "HDR" -> uncheck/"off" 4. Look at t... Read more
Profiler crashes in ThreadDeserializer when enabling/disabling profiling...
These warning spam the console in Play mode for different particular projects: Internal: JobTempAlloc has allocations that are more ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixer::GetFMODChannelGroup when entering Play Mode in a specific project
- Prefabs with "Flags" enum properties result in "IndexOutOfRangeException" when trying to commit/revert
- The Camera first person mode in Cameras overlay is greyed out and not clickable when the Editor is restarted with the Game View focused
- Scene View doesn't select the Canvas when it's clicked with the View Tool
- Transform fields are impossible to edit when Inspector window is resized