Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
13.1.1
Issue ID
1373971
Regression
No
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter is exposed AND equals zero
Repro steps :
- Open attached project
- Open SampleScene
- Make sure PathTracer is enabled in the volume gameobject
- Select Shader Graphs_StackLit_Parameter and change its parameter called coat mask to 0
Expected : Coat should disappear
Result : Material's all black
Additional info :
- When doing the same without using a parameter in shader graph, it does not repro.. (you can test on Shader Graphs_StackLit_Hardcoded).
- It reproes only with the exposed parameter
- This looks like it's very niche issue but this actually makes the 3dsMaxPhysical Material fail !
Environment :
- Windows 10
- Unity 2022.1.0a13
- HDRP 13.1.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Customize handled extensions" part in the External Tools settings tab is not aligned with other properties
- Editor Diagnostics foldouts do not open when clicked on the foldout title
- [UI Builder] Visual Elements are not placed at the mouse cursor position when Absolute Position Placement is enabled
- "Width" and "Height" text is misaligned with slider ends in Screen Match Mode Parameters section of Panel Settings Asset
- Editor does not quit when Editor is not in focus and any floating window is opened
Add comment