Search Issue Tracker
Fixed in 13.1.1
Votes
0
Found in [Package]
13.1.1
Issue ID
1373971
Regression
No
[HDRP][DXR] Pathtracer stacklit supports breaks when coat mask parameter is exposed AND equals zero
Repro steps :
- Open attached project
- Open SampleScene
- Make sure PathTracer is enabled in the volume gameobject
- Select Shader Graphs_StackLit_Parameter and change its parameter called coat mask to 0
Expected : Coat should disappear
Result : Material's all black
Additional info :
- When doing the same without using a parameter in shader graph, it does not repro.. (you can test on Shader Graphs_StackLit_Hardcoded).
- It reproes only with the exposed parameter
- This looks like it's very niche issue but this actually makes the 3dsMaxPhysical Material fail !
Environment :
- Windows 10
- Unity 2022.1.0a13
- HDRP 13.1.1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment