Search Issue Tracker
Third Party Issue
Votes
2
Found in
2019.4
2020.3
2020.3.17f1
2021.1
2021.2
2022.1
Issue ID
1364303
Regression
No
[iOS] Unity includes asmdef excluded .dylib in iOS build
Reproduction steps:
1. Download and open the attached "My Project" project
2. Build and deploy the project to iOS
3. Observe the Console window
Expected result: No errors appear in the Console window
Actual result: "libOVRLipSync.dylib: No such file or directory" error appears in the Console window
Reproducible with: 2019.4.31f1, 2020.3.21f1, 2021.1.26f1, 2021.2.0b16, 2022.1.0a12
Reproduced with: iPhone 12 Pro (iOS 14.2.1), iPhone 6S (iOS 13.3.1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Resolution Note (2022.1.X):
The dylib is included into build by a custom post process script. If you go to Oculus/LipSync/Editor folder, there is OVRLipSyncBuildPostProcessor.cs script which has a code that explicitly adds the .dylib to XCode project.
Note, that in general inclusion of .dylib files into build are not related to asmdef, they are related to plugin settings, though in this case it's a custom post processor playing tricks.