Search Issue Tracker
Fixed in 2022.2.X
Duplicate in 2021.3.X
Votes
0
Found in
2021.2.0b16
2022.1
2022.1.0a12
Issue ID
1374059
Regression
Yes
[GPU PLM] Total Bake Time shows unrealistically low baking time
Steps to repro:
1. Open the attached project and 'ProgressiveLightmappingExample' scene;
2. In the Preferences window (Edit>Preferences...) click Clean Cache button;
3. In the Lighting window (Window>Rendering>Lighting) click Generate Lighting buttton;
4. Wait for the bake to complete;
5. Observe Total Bake Time at the bottom section of the Lighting window.
Expected result:
Total Bake Time shows realistic bake time values (e.g. 0:01:20).
Actual result:
Total Bake Time shows unrealistically low values (0:00:04). See attached screenshot.
Regression introduced in Version 2021.2.0b16
Notes:
- Reproducible in Version 2022.1.0a12, 2021.2.0b16;
- Not reproducible in Version 2021.2.0b15, 2021.1.26f1;
- Reproducible on Windows and macOS (Intel-based and Apple Silicon);
- Reproducible when baking with GPU Lightmapper; not reproducible when baking with CPU Lightnmapper.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volume numeric fields allows adding unlimited number in numeric field which breaks UI, no character limit
- WebGL build dependencies are not refreshed until the Editor is restarted
- “Audio Random Container” allows adding unlimited number in “Audio Clips” numeric field, causing Editor to freeze
- In Deferred rendering path, mixed lights don't render when enabling "Use Rendering Layers" in the Decal renderer feature
- [Windows] Special characters in file names are sorted to the end of the alphabet in the Project window
Add comment