Search Issue Tracker
Sprite Editor border "T" and "B" fields assign their values to the wrong...
How to reproduce:1. Open the attached project (SpriteBorder.zip)2. Open the Sprite Editor Window3. Inspect the "Map__16_Checker" ass... Read more
Copyright symbol (©) causes INVALID_UTF8_STRING error when observing Sc...
To reproduce:1. Open any project2. Import my attached script (INVALID_UTF8_TEST.cs)3. Select it in Project window4. In Inspector win... Read more
Shader causes infinite "NullReferenceException" errors, even after deletion
Reproduction steps: 1. Open "MinimalRepro.zip" project2. Look at the Console Window Expected Result: No errors appearActual Result: ... Read more
[Timeline] Playhead moves till the last deleted keyframe when recorded w...
Steps To Reproduce: 1. Open the attached project.2. Select the cube in the hierarchy.3. In the timeline record animation for 2-3 ins... Read more
Editor crashes with PrefabImporter::GenerateAssetData when importing "PB...
How to reproduce:1. Create a new project2. Open the Asset Store and search for "PBR Flower Pack"3. Download and click Import4. After... Read more
[UWP] ETW Logging Silently fails in with IL2CPP Scripting Backend
Steps to reproduce:1. Download 1084396_repro project2. Change platform to UWP3. Build project with IL2CPP backend4. Launch VS soluti... Read more
[iOS] Launch Images for iPhone XS Max missing in Editor and are not crea...
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Open Images.xcassets/LaunchImage file4. Notice ... Read more
[iOS] CoreMotion errors on any project launched on iPhone XS/XS Max
Steps to reproduce: 1. Open attached project (or create an empty one)2. Build for iOS3. Deploy to iPhone XS or iPhone XS Max4. Notic... Read more
[HDRP] Transparent Shaders created with Shader Graph make unintended Giz...
How to reproduce:1. Create a new unity project2. Install recent shader graph and scriptable rendering pipeline packages3. Create Hig... Read more
[iOS] DISABLE_TOUCH_DELAYS define causes a warning on iOS 12 devices
Steps to reproduce: 1. Open attached project (or create a new one)2. Build for iOS3. Build Xcode project and deploy to iOS 12 device... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used