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'TouchScreenKeyboard.hideInput = true' disables non latin characters
Enabling 'TouchScreenKeyboard.hideInput = true' disables input of non latin characters on Android devices Read more
Text shadow color changes to black when text is edited on runtime
1. Open attached project2. Open scene "Scene1"3. Press play4. Text won't have any shadows(white shadow color)5. Write some text in b... Read more
MeshCollider related error message doesn't point to asset or game object...
Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more
collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
Applying Diffuse (Irradiance) convolution to a Cubemap texture results i...
- Pick any texture imported as a Cubemap- Set the Convolution Type to Diffuse (Irradiance)- Apply the changesThe result is an all wh... Read more
Cubemap texture import options are not documented
http://docs.unity3d.com/Manual/class-TextureImporter.html contains documentation for import settings of all types of textures we sup... Read more
Searching the documentation for "Texture Importer" doesn't show any results
The search option in the documentation is flawed. It took me a very long time to find the manual page that explains the different Te... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS