Search Issue Tracker
Fixed in 5.6.0
Votes
1
Found in
4.3.0b3
Issue ID
565438
Regression
No
Ctrl+Z fails to undo Animation Type changes, yet seems it has worked
Repro steps:
1. In the Model Importer of a humanoid model change Animation Type to None and Apply
2. Press Ctrl Z - the type changes back to Humanoid
3. The avatar for the model is missing, and if you duplicate this model, the copy will be of None Animation Type
The undo creates the mismatching information.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Containers' height doesn't expand when text wraps
- Variable is set to a different value from the selected enum value in the Editor dropdown
- TreeView Child display toggle styling becomes reversed when clicking and dragging it
- Null is returned when using FocusOutEvent.relatedTarget
- Unity_BaseInstanceID is always zero when rendering multiple meshes and instancing with the same buffer
Add comment