Search Issue Tracker
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce: 1. Open attached project 2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger colli... Read more
Children with collider2d do not inherit rotation correctly from a parent...
To reproduce: 1. Create an empty gameobject and attach a rigidbody2d to it 2. Create another empty gameobject and attach a polygon c... Read more
[IMGUI] VBO Total on GameView Stats depend on number of components in in...
VBO Total on Statistics preview depends on elements in Inspector. To reproduce: 1. Open example reproduction project 2. Open Scene 1... Read more
"Prerendered Icon" setting is not passed to Xcode
To reproduce: 1. Open the attached project 2. Edit -> Build Settings -> Player Settings 3. Verify that "Prerendered Icon" setting is... Read more
Caching.cleancache does not work
Caching.cleancache does not work on Android devices in Unity 4.3. This is a regression from Unity 4.2. Reproduced on: Google Nexus ... Read more
AudioClip.getData returns zeroes if used with compressed audio types
Documentation of AudioClip.getData is missing a mention that only AudioClips with the load type set to DecompressInMemory support Ge... Read more
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m) To reproduce: 1. Open attached project 2. Build and ru... Read more
Unity UI breaks when an empty OnRenderImage call is attached
To reproduce: 1. Open any project 2. Attach ScratchPaper.cs script to the main camera 3. Enter play mode Expected result: After lea... Read more
Animation importer bug: non keyframed channels (scale) are animated in U...
To reproduce: 1. Open the attached Maya file in Maya 2. See how that joint10 has no scale animation 3. Import the file in Unity 4. O... Read more
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce: 1. Create a new project 2. Create a game object 3. Drag it to the project view so it becomes a prefab 4. Click on the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro Shader "Mask" field does not update in Inspector when changing value
- Changing URP settings when a Shader Graph is open throws errors and renders the opened Shader Graph Asset useless
- GameObject cannot be renamed when right clicked and a different Editor window is in focus
- Objects are cleared when preloading a Pool during startup functions with Domain Reload disabled
- The text underline partially disappears when the bold effect is applied with certain fonts in the UI Builder