Search Issue Tracker
When button is set to "First selected" in the Event System, you have to ...
To reproduce this bug: 1. Open the attached project2. Open MainMenu.unity3. Press play. The Options button is selected at start.4. P... Read more
Cannot assign material to a gameobject when dragging it on the object in...
To reproduce this bug: 1. Open the attached project2. Open 'scene'3. Try to drag material onto the Cube in the Hierarchy4. It is imp... Read more
Directional light shadows make artifacts on back faces using cutout stan...
When the standard shader in cutout mode is applied to an object and the camera's rendering path is legacy (two-pass) deferred, artif... Read more
When a Scrollbar is set on a ScrollRect you can no longer control the si...
How to reproduce: 1. Open the attached project2. Open "Test" scene (it has ScrollRect created, a content view for the ScrollRect, wh... Read more
Typo in .manifest files: "AssetBunudleManifest"
Repro:Open Assets.manifest in a text editor and examine line 2.Expected result:Line reads "AssetBundleManifest:"Actual result:Line r... Read more
Vertical Layout and prefab bug. If you apply to prefab it messes everyt...
To reproduce:1. Open attached project2. Open "Scene"3. In Hierarchy panel, select a "Bugged Prefab" in "Canvas/VGroup/" and click "A... Read more
StateMachineBehaviour.OnEnable is called on play even when there is no a...
To Reproduce: 1.Open the attached project, if scene 'emptyScene' is loaded load another scene, then reload 'emptyScene' & play. ... Read more
Search in Scripting Reference isn't working anymore
Search in Scripting API is broken, you get an empty page, with all the navigation menus present, when searching for anything. Works ... Read more
Visual Studio 2010 overrides Monodevelop
To reproduce:a) Have Visual Studio 2010 SP1 installedb) Create new projectc) Add a C# scriptd) Make sure in "Edit/Preferences/Extern... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS