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Fixed in 5.4.0

Votes

3

Found in

4.3.0f4

Issue ID

578690

Regression

No

Move Up a Component on a Prefab calls a fake warning dialog

Inspector Functionality

-

To reproduce:
1. Create a new project
2. Create a game object
3. Drag it to the project view so it becomes a prefab
4. Click on the prefab in the hierarchy view
5. Right-Click on its component
6. Select "Move Up"
7. A warning message shows up: "This action will lose the prefab connection. Are you sure you wish to continue?"
8. Press "OK"
9. See that the prefab connection hasn't been lost.

Comments (3)

  1. k0mbain

    Oct 27, 2015 10:42

    OK I've workarounded this issue.
    I've disconnected prefabInstance from prefab by:
    Object prefabParent = PrefabUtility.GetPrefabParent(parentGameObject);
    PrefabUtility.DisconnectPrefabInstance(instanceGameObject);

    Then used MoveComponentUp:
    UnityEditorInternal.ComponentUtility.MoveComponentUp(childNetworkView)

    and finally reattached it:
    PrefabUtility.ReplacePrefab(instanceGameObject, prefabParent, ReplacePrefabOptions.ConnectToPrefab);

    It doesn't show any dialog box.

  2. k0mbain

    Oct 27, 2015 10:30

    It's very annoying when you write custom script to reorder components and you use it on >100 prefabs and you have to click >100 times "Continue" button

  3. ocimum

    Jul 15, 2015 09:44

    In my case, moving a component up, the GameObject lost the connection to the prefab. The changes needed to be applied by pressing the button in the upper right corner in the inspector.

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