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Fixed in 5.4.0
Votes
3
Found in
4.3.0f4
Issue ID
578690
Regression
No
Move Up a Component on a Prefab calls a fake warning dialog
To reproduce:
1. Create a new project
2. Create a game object
3. Drag it to the project view so it becomes a prefab
4. Click on the prefab in the hierarchy view
5. Right-Click on its component
6. Select "Move Up"
7. A warning message shows up: "This action will lose the prefab connection. Are you sure you wish to continue?"
8. Press "OK"
9. See that the prefab connection hasn't been lost.
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k0mbain
Oct 27, 2015 10:42
OK I've workarounded this issue.
I've disconnected prefabInstance from prefab by:
Object prefabParent = PrefabUtility.GetPrefabParent(parentGameObject);
PrefabUtility.DisconnectPrefabInstance(instanceGameObject);
Then used MoveComponentUp:
UnityEditorInternal.ComponentUtility.MoveComponentUp(childNetworkView)
and finally reattached it:
PrefabUtility.ReplacePrefab(instanceGameObject, prefabParent, ReplacePrefabOptions.ConnectToPrefab);
It doesn't show any dialog box.
k0mbain
Oct 27, 2015 10:30
It's very annoying when you write custom script to reorder components and you use it on >100 prefabs and you have to click >100 times "Continue" button
ocimum
Jul 15, 2015 09:44
In my case, moving a component up, the GameObject lost the connection to the prefab. The changes needed to be applied by pressing the button in the upper right corner in the inspector.