Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f4
Issue ID
578882
Regression
No
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)
To reproduce:
1. Open attached project
2. Build and run on windows standalone
3. Select fullscreen
4. Notice that performance is bad
Doesn't happen with other gpus and in windowed mode
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The previous element in the array is modified when assigning an Asset to a new element of AssetReferenceT
- Unity Perforce Integration: VCS Connection Active State Fails via CLI with Valid Inputs
- Joint Gizmos for anchor and connectedAnchor do not respect their defined bodies when Swap Bodies is enabled
- Project Settings window opens up with a blank details pane when the "Configure" button is clicked in the Package Manager after installing the Cloud Diagnostics package
- [UI Builder] Viewport's gizmos for Margin and Padding disappear when dragging to modify the value and the cursor leaves the Spacing section
SomeCynic
Jun 05, 2014 15:38
I'm seeing the same exact issue (with the same VSync workaround) on an AMD Radeon HD 6490M.
The only difference is I'm using Unity 4.5.0f6
Loishtc
May 23, 2014 14:30
In the build setup, for the fantastic settings, i changed the quality to not have VSYNC, and the performance loose in FullScreen with my Nvidia GTX 680m 4g its "solved". Any other way, when i run the demo it have performance issue in fullscreen.