Search Issue Tracker
Not Reproducible
Votes
0
Found in
4.3.0f4
Issue ID
578882
Regression
No
Fullscreen standalone performance issues with nvidia gpu
Machine needs to have windows and nvidia gpu (reproduced with 640m and 740m)
To reproduce:
1. Open attached project
2. Build and run on windows standalone
3. Select fullscreen
4. Notice that performance is bad
Doesn't happen with other gpus and in windowed mode
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
SomeCynic
Jun 05, 2014 15:38
I'm seeing the same exact issue (with the same VSync workaround) on an AMD Radeon HD 6490M.
The only difference is I'm using Unity 4.5.0f6
Loishtc
May 23, 2014 14:30
In the build setup, for the fantastic settings, i changed the quality to not have VSYNC, and the performance loose in FullScreen with my Nvidia GTX 680m 4g its "solved". Any other way, when i run the demo it have performance issue in fullscreen.