Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.3.1f1
Issue ID
579006
Regression
No
GUISkin.label.CalcHeight() returns inconsistent values
To reproduce:
1. Open attached project
2. Open scene "CalcHeightWrong". It contains a 1st person controller and a cube trigger collider. The scene camera also has a script with an empty OnGUI()
3. Enter play mode and press space - it calls the function GUISkin.label.CalcHeight() and outputs the result in the console (which should be 106)
4. Now walk through the cube - the same function is called but the result is different - 126
Usually just walking through the cube can provide different results. This is somehow related to the empty OnGUI() script attached to the main camera as disabling it makes the GUISkin.label.CalcHeight() return a consistent value.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment