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Info window doesn't appear attaching MonoBehaviour script from "Editor" ...
Info window doesn't appear attaching MonoBehaviour script to any game object from "Editor" folder. Expected to see info window with... Read more
EditorWindow scripts can be attached to any game object
From "Editor" folder EditorWindow scripts can be attached as components to any game object. Attached components can't be removed fro... Read more
Pressing the space bar also presses the currently focused GUI button
This behavior has changed since Unity 4.2.0f4. Previously pressing the space bar did not trigger focused button. Reproduced with: U... Read more
[iOS] WWW.LoadFromCacheOrDownload doesn't load asset bundles, but WWW co...
To reproduce: 1. Open the attached project. 2. Build and run on iOS. 3. The three asset bundles from client's server will return NUL... Read more
The scene view camera moves slightly while holding down right mouse button
1. Open the attached project. 2. Open the scene. 3. Select the two game objects called 'Select me'. 4. Focus the scene view and pres... Read more
[Textures][Cursors] Due to a wrong texture setting custom cursor isn't d...
Cursor had a wrong texture type (which was not marked as "readable"). Maybe we should log a more direct warning when that happens. ... Read more
custom cursor doesn't apear in a built project
To reproduce: 1. Open attached project 2. Build and run Expected result: The cursor appears Actual result: There's no cursor Read more
Object references more than it should
To reproduce: 1. Open attached project 2. Open scene sample 3. In the toolbar open "!!!@ Click Me @!!!! > Checker Dialog" 4. Press C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP