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Gameobjects don't move smoothly
How to reproduce:1. Open the attached project2. Open the scene "bug test" (it has a terrain, a cube placed at or near the center of ... Read more
Materials becomes brighter when shader is set to standard
To reproduce:1. Open attached project2. Select WoodRough0036_3_S_darker material3. Change Shader to Legacy Shaders/Bumped Diffuse4. ... Read more
More info about fading in LODGroup documentation
Location: file:///Applications/Unity/Unity.app/Contents/Documentation/html/en/Manual/class-LODGroup.html Text: "The choice of Fade M... Read more
Bug reporter zips junk from Temp folder increasing upload size dramatically
-e: with 5.0 a lot of things get stored in a Temp folder inside the project folder. the bug reporter zips all of this up resulting i... Read more
particle rendering issues in Chrome
-e: running a vanilla particle system in Chrome with WebGL exhibits some rendering issues. see screenshot -repro:--open attached pro... Read more
Building after deleting the WSA test certificate throws "Copying file fa...
To reproduce:1. Create a new project2. Set the platform to Store apps and build3. Delete the generated wsatestCertificate file4. Bui... Read more
Caret doesn't move in "Select Object" dialog window
When searching in the "Select Object" dialog window's search bar, you can't move the caret with anything but mouse clicks. Clicking ... Read more
glass/transparency shader not working
-e: the attached repro project uses some glass which works fine in editor but is just black in WebGL -repro:--open attached project-... Read more
Building rendering plugin example for WP8 fails
To reproduce:1. Open attached project. It is the rendering plugin example for windows phone2. Build for WP83. Errors are thrown and ... Read more
WP8 native plugin winmd placeholder cannot be set
To reproduce:1. Open attached project. It is the rendering plugin example that uses a native plugin for WP82. Navigate to Plugins &g... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS