Search Issue Tracker
Fixed in 5.0.X
Votes
0
Found in
4.5.0a1
Issue ID
579119
Regression
No
Screen.GetResolution is either a duplicate of Screen.resolutions or not properly documented
Steps to reproduce:
1. Create a project which prints out Screen.GetResolution and Screen.resolutions
2. Build it as standalone
3. See two arrays of possible resolutions printed out. They look the same, however Object.Equals returns false.
Screen.GetResolution was unlisted in documentation of 4.2.2, however is still accessible from scripts in all three tested versions. Version 4.3.1 has it listed in Screen class documentation, however descriptions is empty.
Link to documentation: http://docs.unity3d.com/Documentation/ScriptReference/Screen.html
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mouse input is registered incorrectly in Custom RP when downscaling Render Target and rendering Overlay UI before final upscale
- Time.deltaTime is locked to the display's refresh rate when the built Player is moved to a Secondary Display and Windowed Mode is used
- Crash on RaiseException when importing a specific asset
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
Add comment