Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2020.1
2020.1.0a19
Issue ID
1213749
Regression
No
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce:
1. Open the attached '1213749.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
4. Notice that 'Cube' GameObject is red
5. Open 'Unlit_Modified.shader' shader
6. In 44 line, change fixed4 data type's red value from '1.0' to 'RedVal'
7. Enter Play Mode
Expected result: 'Cube' GameObject is red
Actual result: 'Cube' GameObject is black
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.1f1, 2020.1.0a22
Notes:
1. Project and video of reproduction is attached in Edit
2. Reproducible on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Resolution Note:
The script is missing Shader.SetGlobalFloat("RedVal",1.0f);
Add this so that RedVal has the value.