Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2020.1
2020.1.0a19
Issue ID
1213749
Regression
No
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce:
1. Open the attached '1213749.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
4. Notice that 'Cube' GameObject is red
5. Open 'Unlit_Modified.shader' shader
6. In 44 line, change fixed4 data type's red value from '1.0' to 'RedVal'
7. Enter Play Mode
Expected result: 'Cube' GameObject is red
Actual result: 'Cube' GameObject is black
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.1f1, 2020.1.0a22
Notes:
1. Project and video of reproduction is attached in Edit
2. Reproducible on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Tile Palette grid is moved after entering Play Mode
- Tile Palette Edit mode turns off in Play Mode
- The Editor crashes when Generating Font Atlas in the Font Asset Creator with “9999999999” padding and 256x256 Atlas Resolution
- [iOS] An “ArgumentNullException” error is thrown when GetIntroductoryPriceDictionary() method is called
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
Resolution Note:
The script is missing Shader.SetGlobalFloat("RedVal",1.0f);
Add this so that RedVal has the value.