Search Issue Tracker
By Design
Votes
0
Found in
2017.4
2020.1
2020.1.0a19
Issue ID
1213749
Regression
No
Shader properties are ignored when SetReplacementShader method is invoked
How to reproduce:
1. Open the attached '1213749.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
4. Notice that 'Cube' GameObject is red
5. Open 'Unlit_Modified.shader' shader
6. In 44 line, change fixed4 data type's red value from '1.0' to 'RedVal'
7. Enter Play Mode
Expected result: 'Cube' GameObject is red
Actual result: 'Cube' GameObject is black
Reproducible with: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.1f1, 2020.1.0a22
Notes:
1. Project and video of reproduction is attached in Edit
2. Reproducible on macOS
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
Resolution Note:
The script is missing Shader.SetGlobalFloat("RedVal",1.0f);
Add this so that RedVal has the value.