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Fixed in 2020.1

Fixed in 2019.3



Found in



Issue ID




Cloth still uses gravity when "Use Gravity" is unchecked



Cloth still uses gravity when "Use Gravity" is unchecked

1. Open attached Unity project
2. Select "Plane" in the Hierarchy window
3. In the "Cloth" component notice, that "Use Gravity" is not selected
4. Enter the play mode

Expected result: Cloth doesn't fall because it shouldn't use gravity
Actual result: Cloth falls

Reproduced with: 2020.1.0a22, 2020.1.0a21, 2019.3.1f1.
Not reproduced with: 2020.1.0a20, 2019.3.0f6, 2018.4.17f1, 2017.4.36f1.

Comments (2)

  1. 973227956e3d8eda18a3570d768711ba?d=mm


    Apr 17, 2020 11:16

    Thanks for sharing the informative post for us. You gave a detail description of the Use gravity is unchecked and easy to follow. I need some more information on the cloth behaviour in your game. Can you share in your future post?

  2. 85b8ec1a629314112872ff864a06f0ba?d=mm


    Feb 07, 2020 07:03

    Unity provides a few components that can be used to simulate cloth behavior in your game. Unity is a cross-platform game engine where developers can add their games to web browsers. It is one of the most popular software for game development.

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