Search Issue Tracker
Not Reproducible
Votes
1
Found in
2021.1
2022.1
2022.1.0a6
Issue ID
1360383
Regression
No
[Undo] System is already interested in this transform, SetSystemInterested may only be called once.
How to reproduce:
1. Open attached project
2. Select New Prefab(1) and in Inspector apply prefab changes
3. Select New Prefab(2) and in Inspector apply prefab changes
4. Undo these changes
5. Observe console
Errors:
Component of type MeshRenderer was added to New Prefab (1) using GameObject.AddComponent() and had become dangling during an undo operation.
Use Undo.AddComponent to correctly add a component which can be handle by the undo system
System is already interested in this transform, SetSystemInterested may only be called once.
If the system is getting enabled, then it can't have any previous changes registered
System is not interested in this transform, SetSystemInterested may only be called on transforms that are set interested.
Reproduced with: 2021.2.0b8, 2022.1.0a6
Unable to test on 2021.1.18f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
Add comment