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Fix In Review for 2022.1.X

Votes

6

Found in

2019.4

2020.3

2021.1

2021.1.11f1

2021.2

2022.1

Issue ID

1358785

Regression

No

Gfx.WaitForPresentOnGfxThread > Semafore.WaitForSignal uses around 9 ms on almost all frames

DirectX11

-

How to reproduce it:
1. Open the user's attached project
2. Load the "Game" Scene
3. Open the Profiler window (Window > Analysis > Profiler)
4. Enter the Play Mode
5. Click on the CPU area and select stats
6. In Overview go to PlayerLoop > Gfx.WaitForPresentOnGfxThread
7. Observe the Time usage

Expected result: Semafore.WaitForSignal takes a lot less Time than 9 ms
Actual result: Semafore.WaitForSignal takes around 9 ms of Time

Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b10, 2022.1.0a7

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a7

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