Search Issue Tracker
Fix In Review for 2022.1.X
Votes
6
Found in
2019.4
2020.3
2021.1
2021.1.11f1
2021.2
2022.1
Issue ID
1358785
Regression
No
Gfx.WaitForPresentOnGfxThread > Semafore.WaitForSignal uses around 9 ms on almost all frames
How to reproduce it:
1. Open the user's attached project
2. Load the "Game" Scene
3. Open the Profiler window (Window > Analysis > Profiler)
4. Enter the Play Mode
5. Click on the CPU area and select stats
6. In Overview go to PlayerLoop > Gfx.WaitForPresentOnGfxThread
7. Observe the Time usage
Expected result: Semafore.WaitForSignal takes a lot less Time than 9 ms
Actual result: Semafore.WaitForSignal takes around 9 ms of Time
Reproducible with: 2019.4.29f1, 2020.3.17f1, 2021.1.18f1, 2021.2.0b10, 2022.1.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit ScrollView ignores inner bottom padding when scrolling
- Memory leak warnings are thrown when a GameObject has an Audio Source with ARC and Rigidbody components
- The element selection window is empty until anything is typed into the search bar when adding an element in the Strip Custom Comonents list in Multiplayer Roles
- References to files from another project are not released when loading a Layout with a Locked Project window
- “InvalidOperationException” and “NullReferenceException” errors are thrown when clicking inside a Tile Palette with the Tile Palette overlay and Tile Palette Edit enabled
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7