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Scene window view point continues to change after the window has lost focus
1. Split Scene window and Game window in different tab group so that you can see them at once. 2. Move Window focus to Scene window... Read more
No transparency when building for flash after using "tree soft occlusion...
Steps to reproduce : - import the project attached - build it for flash - notice that the leaves look different in the flash build ... Read more
Windows Standalone Icon looks low res
Windows Standalone Icon looks low res The default Unity icon for the Windows Standalone looks low res if you use large icons in Win... Read more
Can't alt-tab back to DX11 Standalone
Can't alt-tab back to DX11 Standalone Repro: 1. Build and run 2. Start fullscreen 3. Alt Tab to switch to another app. 4. Try to sw... Read more
Split tangents has no effect on mirrored UVs
Steps to reproduce : - open the scene "demo" - notice the upper-right creature has a hard seam - notice the lower-right model, it ... Read more
[Graphics, Performance] Behaviour of StartLifetime field differs for Edi...
ParticleSystem with StartLifetime = 0.1f in play mode always generates one particle and when it dies a new one is generated. So as t... Read more
Crash when opening a scene after setting HideFlags.DontSave on a game ob...
Steps to reproduce : - import the project attached - try to open the scene and notice the crash Read more
When selecting a reference of type SpawnBubble, nothing shows up
Steps to reproduce : - open the project attached "New Unity Project 134" - open the scene - select s1 and go to the inspector - in ... Read more
Using Handles.DrawCamera in OnInteractivePreviewGUI overwrites part of t...
Steps to reproduce : - import the project attached - open the scene - switch to game view window and notice the grey rectangle - cl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Frame spike due to many TreeRenderer.TreeUpdated calls when repositioning terrains in large Scenes
- Crash on GameObject::RemoveComponentFromGameObjectInternal when reparenting Text GameObjects