Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0a19
Issue ID
624908
Regression
No
Universal shader: Cutout tiling error when shaded by other object
1) What happened
Universal shader: Cutout tiling error when shaded by other object, with Forward rendering
2) How can we reproduce it using the example you attached
1. Use Forward rendedring path
2. Have object with Universal shader: cutout diffuse texture (with alpha) tiling > 1
3. Put the object into shadow of another object
---> Unexpected artifacts appear on shadowed surface. See attached project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment