Search Issue Tracker
Bounds provided in additionalVertexStreams never get used when modifying...
1. Open the attached "BoundsProject" and "Main" scene 2. Open the "Expand" script, notice that the Mesh Vertex data (along with its ... Read more
Dynamic Batching Draw Calls always 0 in a player
Steps to reproduce: 1. Open the attached project 2. Open Player Settings and notice Dynamic Batching is enabled 3. Press File/Build ... Read more
[MSBUG][UWP] [Xbox One] Gfx.WaitForPresent takes significantly longer wi...
Gfx.WaitForPresent takes almost twice as long when a UWP project is built for Xbox (Screenshots attached) Launching UWP build on PC ... Read more
ScriptedImporter fields not displayed as read-only in Inspector
Steps to reproduce: 1. Open attached Unity project "ScriptableImporter_EditableAsset.zip" 2. Click on Test.qte 3. Look at the Inspec... Read more
Unity freezes when clicking "Optimise Transform Hierarchy" of a rigged m...
To reproduce: 1. Open attached Unity project "OptimisingTransformHierarchyCrash.zip" 2. In Project window, navigate to Assets 3. Cli... Read more
Console is spammed with animator warnings because overrideController is ...
To reproduce: 1) Open attached project and scene 2) Play it Expected: Console is empty Actual: 4 different (but with same header te... Read more
Unity crash while trying to open collab tab
Unity crash while trying to open collab tab 1. What happened Unity crash while trying to open collab tab 2. How we can reproduce ... Read more
[UnityRemote] Fatal: CheckDisalowAllocation crash when accessing camer
Steps to reproduce: 1. Open QA attached project "Stripped_project.zip" 2. Connect a mobile device (android/iOS) 3. Open "Unity Remot... Read more
Unity crashes when you try to toggle the play button off after home butt...
Steps to reproduce: 1. Open the attached project 2. Open the FirstVRtest scene 3. Switch platform to Windows Store 4. Play the scene... Read more
[UWP] Calling DateTime.Parse() in IL2CPP build for UWP throws IndexOutOf...
To reproduce: 1. Open the project attached by the user 2. Make sure Scripting Backend is set to IL2CPP 3. Build for UWP 4. Run the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow