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0
votes
Fixed

Timeline Control track, new recorded animation clip does not evaluate

Timeline

-

Dec 20, 2018

-

Version/s: 2018.3.0f2, 2019.1.0a12

Timeline Control track, new recorded animation clip does not evaluate When creating a new animation track/clip within a nested Cont... Read more

0
votes
By Design

[PLM] Very bright values possibly caused by overlapping geometry and dir...

Graphics - General

-

Aug 19, 2018

-

Version/s: 2018.2.2f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open the user's project 2. Enter Play Mode 3. Observe the wall while moving the camera Expected result: Wall i... Read more

0
votes
Fixed

384B GC Alloc in GUIUtility.BeginGUI when using Pixel Perfect Camera

Package: 2D Pixel Perfect

-

Nov 02, 2018

-

Version/s: 1.0.1 preview

Steps to reproduce: 1. Create new project 2. Import 2D Pixel Perfect package 3. Add Pixel Perfect Camera component to the Main Camer... Read more

0
votes
By Design

[Android] Manifest does not correctly reflect the OpenGL version require...

Mobile

-

Dec 17, 2018

-

Version/s: 2018.3.0f2

Steps to reproduce: 1. Open user attached project 2. Check the player settings and observe that Graphics API is set to OpenGLES3 3. ... Read more

0
votes
Fixed

[Sequential] The sequential blocks and nodes should have greater parity

Package: Visual Effect Graph

-

Dec 20, 2018

-

Version/s: 4.3.0

There are some cosmetic UX differences between the sequential blocks and their corresponding nodes (img attached). Sequential Circl... Read more

2
votes
Fixed

Package Manager UI does not show up and there are compilation errors whe...

Packman

-

Dec 20, 2018

-

Version/s:

How to reproduce: 1) Create a new project in 2018.3 2) Disable all modules 3) Open the project in 2019.1 Result: Package Manager W... Read more

2
votes
Won't Fix

[Windows][DX12] When Gsync option is enabled in nVidia control, Player c...

Windows

-

Dec 21, 2018

-

Version/s:

This crash happens in a very specific condition: - multiple monitor setup with one of them a Gsync monitor - nVidia Gsync option i... Read more

0
votes
Duplicate

Unity Crashes on GC_win32_get_memObject when allocating a lot of objects

Mono

-

Nov 30, 2018

-

Version/s: 2018.3.0a7, 2018.3.0b12, 2019.1.0a1

How to reproduce: 1. Open user's attached project 2. Open and launch scene "Samplescene" 3. Select cube gameObjects under "MemoryChu... Read more

0
votes
Fixed

[LWRP] Cyan level is too high in the LWRP template scene when using Gamm...

Mobile

-

Dec 04, 2018

-

Version/s: 2019.1.0a9

To reproduce: 1. Create a new project with LWRP template (for 2019.1 version use Unity hub) 2. Open SampleScene 3. Switch color spa... Read more

1
votes
By Design

The Scene is saved when AssetModificationProcessor.IsOpenForEdit returns...

Version Control

-

Nov 07, 2018

-

Version/s: 2017.3.0a1, 2018.2.3f1, 2018.3.0a1, 2019.1.0a1

How to reproduce: 1. Open attached "Repro-OpenForEditBroken.zip" project 2. Make a change to the Scene 3. Save the Scene Expected r... Read more

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