Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a13
Issue ID
1111720
Regression
Yes
A button which hides all Gameobjects in the Scene does not un-hide them when clicked again
To reproduce:
1. Open any project
2. Click the little eye icon next to the Scene in the Hierarchy to hide all gameobjects from the Scene view
3. Click the button again to un-hide all gameobjects
Expected: The gameobjects become visible again
Actual: The gameobjects do not become visible
Reproduced with: 2019.1.0a13
Not reproduced with: 2019.1.0a12
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment