Search Issue Tracker
[Culling] When the gameobject of particleSystem is offscreen, the partic...
1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more
Textures do not map correctly on import
Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce: - Create a new project and import the attached "PANERA4.FBX" file -... Read more
animation.addclip doesn't work in flash publish
animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached. 1 open Scene1 2 Press pl... Read more
Make Fog in editor mobile gfx emulation match what ES11/20 is doing
The fog in editor is different from mobile devices. OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is... Read more
Player crashes when StackOverflowException is thrown
Player crashes when StackOverflowException is thrown Read more
Audio file size has different values in import settings and preview
To reproduce: 1. Import wav file 2. Change audio format to MPEG 3. File size has different values in import settings and preview Read more
Lightmap baking error
"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more
[AspectRatio] Built-in camera frustum gizmo does not take into account s...
To reproduce: 1. Open project FrustumBugs 2. Open scene CameraEditorAspectBug 3. Click on camera 4. Aspect ratio is ignored Read more
When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...
To reproduce: 1. Open project FrustumBugs 2. Open scene FrustumGizmoAspectBug 3. Click on main camera 4. Observe the frustum's previ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls