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13
votes
Fixed

[Culling] When the gameobject of particleSystem is offscreen, the partic...

Shuriken

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Dec 11, 2012

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Version/s: 4.0.0f7

1 Load default scene 2 Press Play and go to Scene tab 3 Choose camera and rotate it so the particle system gameobject is out of the... Read more

0
votes
Not Reproducible

Textures do not map correctly on import

Assets Management

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Dec 10, 2012

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Version/s: 3.5.6f4

Could reproduce in version 4.3.0a1 (fa0626085636) To reproduce: - Create a new project and import the attached "PANERA4.FBX" file -... Read more

0
votes
Won't Fix

animation.addclip doesn't work in flash publish

Flash

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Dec 10, 2012

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Version/s: 4.0.0f7

animation.addclip doesn't work in flash publish 2) How can we reproduce it using the example you attached. 1 open Scene1 2 Press pl... Read more

0
votes
Fixed

Make Fog in editor mobile gfx emulation match what ES11/20 is doing

Shaders (Legacy)

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Dec 10, 2012

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Version/s: 4.0.0f7

The fog in editor is different from mobile devices. OpenGL use GL_FOG_HINT to control fog as per-vertex or per-pixel.In editor,it is... Read more

0
votes
Postponed
1
votes
Won't Fix

Player crashes when StackOverflowException is thrown

Linux

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Dec 05, 2012

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Version/s:

Player crashes when StackOverflowException is thrown Read more

0
votes
Fixed

Audio file size has different values in import settings and preview

Audio

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Dec 04, 2012

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Version/s: 3.5.6f4

To reproduce: 1. Import wav file 2. Change audio format to MPEG 3. File size has different values in import settings and preview Read more

0
votes
Won't Fix

Lightmap baking error

Global Illumination

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Dec 03, 2012

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Version/s: 3.5.6f4

"Something went wrong in the Beast lightmapper: Job Execution Failure - Failed to read value from XML: Bad lexical cast when reading... Read more

0
votes
Fixed

[AspectRatio] Built-in camera frustum gizmo does not take into account s...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project FrustumBugs 2. Open scene CameraEditorAspectBug 3. Click on camera 4. Aspect ratio is ignored Read more

0
votes
Fixed

When using Gizmos.DrawFrustum, frustum drawing is improperly calculated ...

Camera

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Dec 01, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Open project FrustumBugs 2. Open scene FrustumGizmoAspectBug 3. Click on main camera 4. Observe the frustum's previ... Read more

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