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Not Reproducible

Votes

6

Found in

4.5.0b1

Issue ID

587778

Regression

Yes

Two networking errors everytime a new project is created

Networking

-

Note: Appears to only happen on 10.8 and seemingly doesn't affect the use of unity

1. Create new project

Observe errors in console:

Socket: bind failed, error: Address already in use(48)

Unable to join player connection multicast group.

Comments (13)

  1. jewelson22

    Jul 18, 2020 09:57

    I have the same Issue. Socket: Unable to connect Multicast Group : Invalid Arguments Supplied

    Unity Version. 2019.4.4f1

  2. zetaFairlight

    Nov 10, 2019 15:29

    Same issue here on the 2019 version...

  3. DukeW

    May 02, 2017 15:21

    Still having this issue in Unity 5.6 Shame we cant vote on it.

  4. Nightshade-Services

    Jan 23, 2017 00:33

    This issue appeared immediately after adding additional IP addresses to a network interface. I'm using Version 5.5.0f3. Removing the additional IP addresses removed the errors. The number of times the error appears is directly related to the number of IP addresses I add to the network interface.

  5. jeremypagden

    Jan 04, 2017 14:47

    How can you say it's resolved when it's still happening?

  6. KEMBL

    May 06, 2016 14:22

    The same. I'm using unity 5.3.4f1

  7. kieknai

    Mar 09, 2016 15:16

    Happens every time i open a new instance of Unity, even new projects. Unity 5.1.3f1 and 5.3.3f1 Windows 10

  8. Fattie

    Jan 26, 2016 15:47

    100% reproducible

    possibly has something to do with any use of

    void OnApplicationPause(bool paused)

  9. Nickyj

    Nov 25, 2015 07:33

    100% reproducible

  10. minjun

    Sep 09, 2015 04:09

    Reproduced on untiy3d 5.1.1f1, OS X 10.11 DP8.

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