Search Issue Tracker
Won't Fix
Votes
0
Found in
4.5.0a5
Issue ID
587715
Regression
No
AnimationCurve.MoveKey creates new keys when the animation has a position property
To reproduce:
1. Open attached project
2. Open "scene"
3. Open animation window and select the main camera. "Anim" should be the current animation
4. Open Custom > Open
5. In the custom editor window change the Length - instead of moving the keyframes, the script creates new ones. This does not occur for the 2nd clip (FOV), which does not have the position property
Extra bug: the animation window does not fully update after the length has been changed (only the length gets updated). You need to navigate to Curves and then back to the dopesheet - this shouldn't be necessary
Explanation: The problem here is that not EditorCurves were used. (AnimationUtility.GetAllCurves(...) is deprecated)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment