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Surface shaders: ability to write custom fragment Z value
Right now can't output Z buffer value from a surface shader. Read more
FPS info is displayed in the Audio section of the Stats window
FPS used to be in the Graphics section. In Unity 5.0, someone added stats for Audio, but didn't move the FPS info back to the Graphi... Read more
'TouchScreenKeyboard.hideInput = true' disables non latin characters
Enabling 'TouchScreenKeyboard.hideInput = true' disables input of non latin characters on Android devices Read more
Text shadow color changes to black when text is edited on runtime
1. Open attached project 2. Open scene "Scene1" 3. Press play 4. Text won't have any shadows(white shadow color) 5. Write some text ... Read more
MeshCollider related error message doesn't point to asset or game object...
Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more
collider2D.bounds.center returns a Vector3d, while it should return Vect...
collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Baked Lightmap ”View” button text is aligned incorrectly
- Lightmap Asset icon changes colours after Baked Lightmap Viewer window is opened
- VideoClipImporter preset not applied when applying Preset Selector on already imported video clips
- Frame Debugger gets disabled when any Editor window is maximised and minimised
- TextMeshPro InputField view is not updated when OnEndEdit is triggered