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Prefab changes aren't preserved when changing the prefab itself
Drag the Character prefab into a new scene. Delete the 'Minimap Elements' GO. When informed that this will break the prefab, select... Read more
Unity crashes when loading a wav file
Steps to reproduce : - open the project attached - click on the "out" file and notice that Unity crashes FMOD issue. Read more
Built project doesn't show correctly encoded Japanese letters in player ...
To reproduce: 1.Open attached project, check Input settings, notice input tabs named in Japanese letters . 2.Build and run project. ... Read more
Using the <size> tag on part of a text will force the whole text to use ...
To reproduce: 1. Import RichText_Size_Replica 2. Open Test scene 3. Run Read more
Replacing project with existing name doesn't work
To reproduce: 1. Create new project 2. Enter name which already exists 3. Get prompted to replace 4. Press replace - nothing happens Read more
Standalone build gets move to the center of the screen the first time al...
Steps to reproduce : - open the project attached - build for windows standalone - press play and move the window in another part of... Read more
Instantiated Hinge Joint changes behaviour when saving and reloading pro...
Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door... Read more
Made a change to the script of a custom editor whilst an
1 Open scene WaypointsTest 2 Choose path_1 in Hierarchy 3 Open Editor/PMAM/WaypointEditor.cs and add add some log 4 Save file and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Dragon Crashers] Build fails in U6
- [Dragon Crashers] 4 Shader error messages on import
- [Dragon Crashers] Readme text is white on light grey
- Cursor stays in front of the first character when entering text in the TextMeshPro field
- Searching in Hierarchy causes unwanted component calls