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0
votes
Not Reproducible

Prefab changes aren't preserved when changing the prefab itself

Deployment Management

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Dec 20, 2012

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Version/s: 4.0.0f7

Drag the Character prefab into a new scene. Delete the 'Minimap Elements' GO. When informed that this will break the prefab, select... Read more

0
votes
Fixed
0
votes
Postponed

Unity crashes when loading a wav file

Assets Management

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Dec 19, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - click on the "out" file and notice that Unity crashes FMOD issue. Read more

0
votes
Fixed

Built project doesn't show correctly encoded Japanese letters in player ...

Deployment Management

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Dec 19, 2012

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Version/s: 4.0.0f7

To reproduce: 1.Open attached project, check Input settings, notice input tabs named in Japanese letters . 2.Build and run project. ... Read more

0
votes
Not Reproducible

Using the <size> tag on part of a text will force the whole text to use ...

Graphics - General

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Dec 18, 2012

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Version/s: 4.0.0f7

To reproduce: 1. Import RichText_Size_Replica 2. Open Test scene 3. Run Read more

0
votes
Duplicate

Replacing project with existing name doesn't work

Deployment Management

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Dec 17, 2012

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Version/s: 4.0.1f2

To reproduce: 1. Create new project 2. Enter name which already exists 3. Get prompted to replace 4. Press replace - nothing happens Read more

0
votes
Not Reproducible

Standalone build gets move to the center of the screen the first time al...

Deployment Management

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Dec 17, 2012

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Version/s: 4.0.0f7

Steps to reproduce : - open the project attached - build for windows standalone - press play and move the window in another part of... Read more

0
votes
Fixed

Instantiated Hinge Joint changes behaviour when saving and reloading pro...

Physics

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Dec 16, 2012

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Version/s: 4.0.0f7

Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door... Read more

0
votes
Won't Fix

Made a change to the script of a custom editor whilst an

Mono

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Dec 15, 2012

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Version/s: 4.0.0f7

1 Open scene WaypointsTest 2 Choose path_1 in Hierarchy 3 Open Editor/PMAM/WaypointEditor.cs and add add some log 4 Save file and ... Read more

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