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0
votes
Postponed

Surface shaders: ability to write custom fragment Z value

Shaders (Legacy)

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Jul 18, 2014

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Version/s: 4.5.0b3

Right now can't output Z buffer value from a surface shader. Read more

0
votes
Fixed

FPS info is displayed in the Audio section of the Stats window

Scene/Game View

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Jul 18, 2014

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Version/s: 5.0.0a17

FPS used to be in the Graphics section. In Unity 5.0, someone added stats for Audio, but didn't move the FPS info back to the Graphi... Read more

0
votes
Fixed
0
votes
Duplicate
0
votes
Duplicate
0
votes
Won't Fix
0
votes
Won't Fix

'TouchScreenKeyboard.hideInput = true' disables non latin characters

Android

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Jul 18, 2014

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Version/s: 4.5.2f1

Enabling 'TouchScreenKeyboard.hideInput = true' disables input of non latin characters on Android devices Read more

0
votes
Fixed

Text shadow color changes to black when text is edited on runtime

UI

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Jul 18, 2014

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Version/s: 4.6.0b12

1. Open attached project 2. Open scene "Scene1" 3. Press play 4. Text won't have any shadows(white shadow color) 5. Write some text ... Read more

0
votes
Won't Fix

MeshCollider related error message doesn't point to asset or game object...

Physics

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Jul 17, 2014

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Version/s: 5.0.0a17

Error "Non-convex MeshColliders with non-kinematic Rigidbodies are no longer supported in Unity 5.0" gets printed in the Console a n... Read more

0
votes
By Design

collider2D.bounds.center returns a Vector3d, while it should return Vect...

Physics2D

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Jul 17, 2014

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Version/s: 4.5.2f1

collider2D.bounds.center return a Vector3d, while it should return Vector2d (after all, z does nothing in 2D collisions) Read more

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