Search Issue Tracker

Won't Fix



Found in


Issue ID




collider changes itself when the transform position of the object changes



To reproduce:
1. Open attached project
2. Open test scene
3. move singleLittleWarrior
Expected result: The collider remains the same when the game object get's moved
Actual result: It changes

Won't Fix: This is a static collider. The geometry of a static collider is recalculated whenever it is moved i.e. the local geometry is transformed by its position as you can see if you also rotate it.

If you add a Rigidbody2D and move the collider then this won't happen.

You should never move static colliders either outside the editor.

Comments (1)

  1. cbanklee12

    Aug 18, 2020 23:07


Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.