Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b1
Issue ID
587986
Regression
Yes
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical profiler by manually or automatically connecting to it.
Reproduced on:
Google Nexus 4 with Android 4.4.2
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.5.0b1 (c7511313e89c)
Reproduced in:
Windows 8
Mac 10.9.1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Mikeysee
Apr 22, 2015 00:44
This also hangs for me on Nexus 7 running Android 5.4 with Unity 4.6.4
citizen_12
Sep 16, 2014 05:32
I am on 4.5.4 on Windows 8.1 and have the same issue on Nvidia SHIELD and Android TV. It also spews the following to logcat:
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
andrew fray
Sep 08, 2014 10:50
possibly the same issue: http://issuetracker.unity3d.com/issues/while-using-android-profiler-on-tegra-devices-the-game
andrew fray
Sep 08, 2014 10:46
I'm on unity 4.5.3 and OSX, and have the same issue on my 1st gen N7 running 4.2.1.