Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b1
Issue ID
587986
Regression
Yes
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical profiler by manually or automatically connecting to it.
Reproduced on:
Google Nexus 4 with Android 4.4.2
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.5.0b1 (c7511313e89c)
Reproduced in:
Windows 8
Mac 10.9.1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
Mikeysee
Apr 22, 2015 00:44
This also hangs for me on Nexus 7 running Android 5.4 with Unity 4.6.4
citizen_12
Sep 16, 2014 05:32
I am on 4.5.4 on Windows 8.1 and have the same issue on Nvidia SHIELD and Android TV. It also spews the following to logcat:
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
andrew fray
Sep 08, 2014 10:50
possibly the same issue: http://issuetracker.unity3d.com/issues/while-using-android-profiler-on-tegra-devices-the-game
andrew fray
Sep 08, 2014 10:46
I'm on unity 4.5.3 and OSX, and have the same issue on my 1st gen N7 running 4.2.1.