Search Issue Tracker
Fixed in 4.5.X
Votes
0
Found in
4.5.0b1
Issue ID
587986
Regression
Yes
Profiling is broken
Profiling does not work. The application starts to hang once the profiler is connected. This is reproducible with Unity graphical profiler by manually or automatically connecting to it.
Reproduced on:
Google Nexus 4 with Android 4.4.2
Google Nexus 5 with Android 4.4.2
Reproduced with:
Unity Version 4.5.0b1 (c7511313e89c)
Reproduced in:
Windows 8
Mac 10.9.1
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Mikeysee
Apr 22, 2015 00:44
This also hangs for me on Nexus 7 running Android 5.4 with Unity 4.6.4
citizen_12
Sep 16, 2014 05:32
I am on 4.5.4 on Windows 8.1 and have the same issue on Nvidia SHIELD and Android TV. It also spews the following to logcat:
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
E/libEGL ( 2607): called unimplemented OpenGL ES API
andrew fray
Sep 08, 2014 10:50
possibly the same issue: http://issuetracker.unity3d.com/issues/while-using-android-profiler-on-tegra-devices-the-game
andrew fray
Sep 08, 2014 10:46
I'm on unity 4.5.3 and OSX, and have the same issue on my 1st gen N7 running 4.2.1.