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[Shadergraph] Sample Texture 2D LOD does not respect texture's bilinear ...
Repro steps:1. Import the attached shadergraph2. Create a material from it3. Set the texture2D on the material to a texture2D with t... Read more
ArgumentException is thrown when calling Unity.Entities.Serialization.Se...
Reproduction steps:1. Open the user's attached project and open Scenes/SampleScene scene2. Enter the Play mode3. Observe the Console... Read more
Shader Graph Main Preview is invincible or greyed out when updating the ...
How to reproduce:1. Open the attached "case_1330289" project2. Open the "ReproGraph" Shader Graph3. Observe the Main Preview window ... Read more
[Shadergraph] Switching floating point float/vector1 with fractional val...
Doesn't reproduce in 7.3.1Reproduces in 10.4.0Repro steps:1. Create a float/vector 12. set the value to 0.93. change the float/vecto... Read more
HDRP Template scene crashes during lighting bake
Generate Lighting crashes the Unity Editor using the HDRP Template scene.This occurred on a PC using NVIDIA 1080, though onboard Int... Read more
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas
[2D] [Sprite Atlas] Crash when viewing Sprite Atlas Steps to Repro:1. download/open attached project Sprite Atlas Repro2. play the s... Read more
[Addressables] Asset loading fails randomly when having a lot of Address...
Sometimes loading assets fails with the following call stack: InvalidCastException Unable to cast object of type 'ProviderOperation`... Read more
[Android] Build fails with "launcher:checkReleaseDuplicateClasses" when ...
Repro steps:1. Open the project2. Build for Android Actual: Build failsExpected: Build should succeed Reproducible with: 2018.4.34f1... Read more
[DSPGraph] Audio clip does not loop from to the begining when starting i...
Reproduction steps:1. Open the user's attached project and Samples/DSPGraph Audio Framework/0.1.0-preview.18/Simple DSPGraph example... Read more
[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures
Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more
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