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Tracked Pose Driver Pose Source values are clobbered when multiple GameO...
How to reproduce:1) Create 2 GameObjects2) Attach a Tracked Pose Driver to each GameObject3) Change the pose source for one of the T... Read more
[2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Re...
1. What happened[2D][Pixel Perfect] Pixel Perfect component stopped working after Hot Reloading Repro:1. Open the attached Project a... Read more
Crash on SerializedObject::Init when creating SerializedObject for an em...
How to reproduce:1. Open the attached "TestFor1061331.zip" project2. Click Window -> Crash Test3. Observe the crash Expected resu... Read more
If a Trail Renderer is moved and then cleared, Clear executes before the...
To reproduce: 1. Open the attached project (TrailRenderer bug 2018.2.zip)2. Enter Play mode3. Observe the Trail Renderer in the scen... Read more
Windows Standalone Player becomes unresponsive on closing
Windows Standalone Player doesn't shut down and becomes unresponsive on closing in 2018.3.0a5. Steps to reproduce:1) Create new proj... Read more
[UWP] [.NET] Complex use of generic types results in WSA build failing w...
Steps to reproduce:1. Download attached project2. Switch platform to UWP3. Build Visual Studios solution with .NET backend4. Open Vi... Read more
[HDRP] Unity takes all system RAM and the Editor is slow when updating/d...
How to reproduce:1. Create a new HDRP project2. Open "Package Manager" window3. In Packages tab, select HD Render Pipeline and updat... Read more
Incorrect Layout when using Nested ContentSizeFitters and LayoutGroups w...
Steps to reproduce:1. Open QA-supplied project2. Open Scene "test"3. Enter Play Mode Expected: Content gets distributed within the b... Read more
[iOS] Black lines on illuminated mesh surface on A11 and later SoCs
Reproduction steps:1. Open the attached project ("Project link" in the edit).2. Build and run it on an A11 or later iOS device. Actu... Read more
Entites package produces Burst, IL2CPP and Visual Studio related error w...
How to reproduce:1. Uninstall Visual Studio2. Open new Unity project3. Install Entities package to the project4. Set .NET 4.x Script... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used