Search Issue Tracker
Fixed in 7.4.0
Votes
0
Found in [Package]
7.1.1
Issue ID
1212045
Regression
No
[HDRP] HDRP LOD input fields invert and overlap text when making the window smaller
1. Create a new project.
2. Install HDRP through the Package Manager. (Window -> Package Manager)
3. Create a new HDRP Asset. (Assets -> Create -> Rendering -> High Definition Render Pipeline Asset)
4. Set this asset as the current SRP. (Project Settings -> Graphics)
5. Go to the HDRP LOD settings. (Project Settings -> Quality -> HDRP)
6. Resize the window to be smaller.
Expected Outcome: Text doesn't start to overlap, fields do not invert.
Actual Outcome: The Low, Medium, High field labels start to overlap. The fields start to invert after resized to nothing.
Reproducible in 2019.3.0f5, 2019.3.0f3 with HDRP version 7.1.7, in 2019.3.0f2 with HDRP 7.1.6, 2019.3.0b10 with HDRP 7.1.5, 7.1.1
Menu could not be located in 2018.4.15f1 with HDRP 4.10.0, 2019.3.0b1 or 2019.3.0b4 with HDRP 7.0.1
Notes:
- The Medium LOD field also disappears and begins to invert before the Low and High settings.
- GIF demonstrating this in the comments.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment