Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.3.0b3
2020.1
Issue ID
1185630
Regression
No
[Vulkan] ComputeBuffer data is corrupted when ComputeBuffer.SetData is called
How to reproduce:
1. Open the attached project "1185630.zip"
2. Open the Test Scene
3. Enter Play mode
4. Press Add data button multiple times
Expected result: Console logs numbers in a sequence adding one number after each button press
Actual result: Console sometimes writes random numbers (usually 1s and 0s) after some button presses
Reproducible with: 2018.4.14f1, 2020.1.0a16
Notes:
Unity Collections package is not available on Unity 2017.4, therefore the issue is not reproducible.
Could not reproduce using Nvidia graphics card drivers 431.60, however, the issue reproduced after updating to the latest 441.66 version.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Add comment