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Particle System bursts twice when instantiated at a runtime
How to reproduce: 1. Open attached Unity project "BurstBug.zip (4.3 MB)" (attached to additional email) 2. Load "Bug" scene 3. Enter... Read more
Timeline animation root motion velocity is slower than in Mecanim
Steps to reproduce: 1.Open attached 'TimelineAnimationVelocity.zip' Unity project 2.Open ‘Timeline_velocity_issue” scene 3.Enter Pla... Read more
The editor doesn't update properly when presets are selected in the colo...
The editor currently doesn't update color properties properly when a color preset is selected in the color picker. 1. Create a new ... Read more
Console windows shows up for a second at the end of installing
Reproduction steps: 1. Download unity installer. 2. Install Unity. Expected result: Unity will install smoothly. Actual result: A b... Read more
[iOS] Unity app fails to compile for iOS 11 Simulator
To Reproduce: 1. Set Target SDK to Simulator and build any app for Unity. 2. Open and build in Xcode 9.0. 3. Observe that the app f... Read more
[AnimationWindow] Clip popup list is not properly sorted.
Clip popup list in the animation window is not properly sorted. For consistency, we should at least sort the list of clips alphabeti... Read more
[Windows] MonoBehaviour::GetObjectGUIState crashes when selecting color ...
To reproduce: 1. Download attached project "Murder I Wrote.zip" and open in Unity 2. Open "test" scene 3. Select "mirror" game obje... Read more
The parameter in animator was reset when the animation clips are replace...
Steps to reproduce: 1. Open the attached project 2. Open the scene.unity 3. Play the scene 4. See the output in console: Before set@... Read more
Using Canvas on World Space or Camera, buttons are not clickable if Pos ...
Using Canvas on World Space or Camera, buttons are not clickable if its Pos Z is less than zero. Setting Pos Z to 1 fixes the issue.... Read more
Using Flythrough mode, you can get out of scene view bounds
Scrolling back with a mouse there are boundaries which stops you from scrolling further. Using flythrough mode tho, you can evade th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow