Search Issue Tracker
Fixed in 7.2.0
Votes
1
Found in [Package]
7.1.6
Issue ID
1204827
Regression
No
[HDRP][Shadergraph] Adding a boolean keyword to an HDRP Lit Shader makes material features not work
Reproduces in any version with Keywords.
Repro steps:
1. use a project with HDRP
2. Create a lit shadergraph
3. Click the settings button and change the material type to "Anisotropy"
4. Change "Anisotropy" input to 0.9
5. Add a boolean keyword
Expected result: the material feature continues to work
Actual result: the material feature doesn't work anymore
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Cubemap mipmaps display differently between Editor and Player when using custom mipmaps
- Graph Inspector has no padding at the top and the bottom
- Crash on memcpy when entering the Play Mode in a specific project
- SH Evaluation Mode has no performance difference when set to "Per Vertex" compared to "Per Pixel"
- Multiple Bug Reporters spawned when crashing from several threads at once
Phantom_X
Jan 14, 2020 20:56
Adding a keyword also break a lot of other things like scene color node, scene depth node, cast shadows.... basically breaks the whole shader.