Search Issue Tracker
Fixed in 7.2.0
Votes
1
Found in [Package]
7.1.6
Issue ID
1204827
Regression
No
[HDRP][Shadergraph] Adding a boolean keyword to an HDRP Lit Shader makes material features not work
Reproduces in any version with Keywords.
Repro steps:
1. use a project with HDRP
2. Create a lit shadergraph
3. Click the settings button and change the material type to "Anisotropy"
4. Change "Anisotropy" input to 0.9
5. Add a boolean keyword
Expected result: the material feature continues to work
Actual result: the material feature doesn't work anymore
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Project fails to load when Virtual Artifacts are Corrupted
- Long scheduler times on main thread when using InstantiateAsync with a singular massive Prefab
- The project hangs upon opening it when importing the "discrete_rank2_vector_v2_0.onnx" file
- Opening the Look Dev hangs the Editor when the window is opened for the first time in the project or after deleting the Library folder
- Look Dev has blurry icons on 4k monitors
Phantom_X
Jan 14, 2020 20:56
Adding a keyword also break a lot of other things like scene color node, scene depth node, cast shadows.... basically breaks the whole shader.