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Fixed in 7.2.0



Found in [Package]


Issue ID




[HDRP][Shadergraph] Adding a boolean keyword to an HDRP Lit Shader makes material features not work

Package: Shader Graph


Reproduces in any version with Keywords.
Repro steps:
1. use a project with HDRP
2. Create a lit shadergraph
3. Click the settings button and change the material type to "Anisotropy"
4. Change "Anisotropy" input to 0.9
5. Add a boolean keyword
Expected result: the material feature continues to work
Actual result: the material feature doesn't work anymore

Comments (1)

  1. Phantom_X

    Jan 14, 2020 20:56

    Adding a keyword also break a lot of other things like scene color node, scene depth node, cast shadows.... basically breaks the whole shader.

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