Search Issue Tracker
Fixed in 7.2.0
Votes
1
Found in [Package]
7.1.6
Issue ID
1204827
Regression
No
[HDRP][Shadergraph] Adding a boolean keyword to an HDRP Lit Shader makes material features not work
Reproduces in any version with Keywords.
Repro steps:
1. use a project with HDRP
2. Create a lit shadergraph
3. Click the settings button and change the material type to "Anisotropy"
4. Change "Anisotropy" input to 0.9
5. Add a boolean keyword
Expected result: the material feature continues to work
Actual result: the material feature doesn't work anymore
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "DateTime.Now" in the UK timezone does not adjust when the British Summer Time is active
- "Unsupported source texture format (7) in ComputeNextMipLevel" error is shown and the texture atlas is corrupted when the texture format "RGB Compressed ETC2 4bits" is selected
- HDRP Graphics "High Quality Line Rendering" is missing a documentation link
- HDRP Graphics "Screen Space Global Illumination" has a link to a wrong documentation
- OnParticleUpdateJobScheduled is never called when using ParticleSystem.Simulate() in FixedUpdate()
Phantom_X
Jan 14, 2020 20:56
Adding a keyword also break a lot of other things like scene color node, scene depth node, cast shadows.... basically breaks the whole shader.