Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.4
2019.2
2019.3
2019.3.0f1
2020.1
Issue ID
1204247
Regression
No
[IL2CPP] Generated code fails to compile when building a project that uses AssimpNet dll
How to reproduce:
1. Open the user attached "IL2CPP_Bug" project
2. Make sure the scripting backend is set to IL2CPP
3. Build the project
Expected results: Project builds without any errors
Actual results: A project fails to build, compiler errors are thrown
Reproducible with: 2018.4.14f1, 2019.2.16f1, 2019.3.0f3, 2020.1.0a16
Could not test on 2017.4.35f1 due to missing IL2CPP.
Additional note:
1. The project builds successfully if scripting backend is set to Mono
2. The errors that are thrown to the console:
error C2664: 'void il2cpp_codegen_memcpy(void *,const void *,size_t)': cannot convert argument 2 from 'intptr_t' to 'const void *'
error C2440: '=': cannot convert from 'Color3D_t446A6303FD7DE0C62C9593143728E7AF76F00FAE' to 'void *'
error C2100: illegal indirection
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] SubmitRenderRequest with NativeRenderPass + Upscaling doesn't work
- “ArgumentOutOfRangeException” error appears when inserting a double character if using “SetValueWithoutNotify” on UI Toolkit’s TextField
- Particle System emission delays between particle generations when playing the simulation
- EditorUtility.DisplayDialog is not shown when Input.GetMouseButtonDown is called a second time
- Animator Enum Properties get set to 0 instead of the value specified in the Scene when the Property is animated by a State that is not playing
Add comment