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In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project2. Create a material and set its shader to UI/Lit/Bumped3. Attach a 'Diffuse (RGB), A... Read more
[IMPORTANT][WP8] Prefab references lost when reloading scene
Loading a scene might lead to prefab reference loss on WP8. The project included has two scenes - a level select scene and a gamepla... Read more
[GridLayout] [ContentSizeFitter] Flexible GridLayout doesn't work if Ver...
To reproduce:1. Open attached project2. Open TestScene3. Press play4. Notice that green panel isn't sized properly when Vertical Fit... Read more
[InputField][Mobile]InputField doesn't open keyboard on mobile
The new UI Input Field does not open keyboard when tapped on Mobile devices from 4.6.1p2 Read more
Touch input stops working after using native keyboard on Android
If native keyboard is being used on Android, touch input is lost after writing something and clicking "Done" Read more
[InputField]When the InputField.text field is accessed via script from a...
To reproduce:1. Open attached project2. Open FreeCameraDemo scene3. Press Play4. Click Singapore or Caribbean Button5. Notice that i... Read more
NavMesh error when opening the Draggable Panel scene
Steps to reproduce : - import the UI example project- open the Draggable Panel scene and notice the error NavMesh asset format has c... Read more
Mobile Input mode of Cross Platform Input ignores regular Input Manager ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Android platform3. Ena... Read more
Errors when importing the UI example project from the Asset Store
Steps to reproduce : - import the UI example project from the Asset Store and notice the errors *Note :On 4.6, UnityEngine.EventSyst... Read more
Windows Store Apps is not considered mobile platform by Standard Assets ...
Steps to reproduce:1. Open Standard Assets example project or import Cross Platform Input package2. Switch to Windows Store Apps pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject