Search Issue Tracker
Fixed in 5.2.0
Votes
0
Found in
4.6.0b3
Issue ID
593901
Regression
No
Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows.
Sprite Editor - changing between the blue and green borders does not feel instant on Mac OS X compared to Windows.
To reproduce:
- Open attached project
- Select the texture file
- If it is not already > change its import settings to Sprite
- Select Single or Multiple
- Click the Sprite Editor button
- Observe one of the two behaviors when the Sprite Editor window opens:
1. Sprite is represented with a blue border, but no dots on the corners (see attached screen shot)
2. There are no blue borders, so user has to draw the borders on the sprite
- When the blue borders are present, press 'control' on keyboard and observe that it takes 1-2 seconds to change to the green border. And if it does not change, user has to click in the Sprite window to make the green border appear.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
- Different custom Shader behavior when GPU Resident Drawer is enabled
Add comment