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NavMesh Surface references a baked area from the prefab instead of most ...
To reproduce: 1. Open project attached by the QA 2. Open "Main" scene if not opened 3. In hierarchy window select "Plane" game objec... Read more
In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.U...
Steps to reproduce: 1. Open attached project 2. Open scene "test" 3. Select "Cube" in hieararchy 4. Add RectTransform component 5. ... Read more
API Updater does not show up after upgrading project
Reproduction steps: 1. Open project attached (APIrepro.zip) with Unity 5.6. Expected result: API Updater will show up. Actual resul... Read more
[Android Vulkan] (Regression) Standard shader on forward rendering is re...
Step: 1. Open repro project. there is only a sphere using default material (standard shader) 2. Build Android apk with vulka api and... Read more
GUI TextField doesn't update when showing different TextField data in cu...
To reproduce: 1. Open my attached project 2. Open custom GUI window TEST (check .gif attached), press Open Test Window 1 3. In new t... Read more
[Android Vulkan] (Regression) Standard shader Forward Rendering Options ...
Step: 1. Open repro project. there are spheres using standard shaders which has the "Specular Highlights" on Forward Rendering Optio... Read more
[DX12] 3D Texture causing player crash
Step: 1. Open repro project, there is a cube using 3D texture 2. Build DX12 windows player and play Or use the "3dtexture.exe_dx12" ... Read more
Windows Standalone build uses twice the RAM on Vulkan than on D3D11
Windows Standalone build uses twice the RAM on Vulkan than on D3D11. Scene with Main Camera and Directional Light (newly created) us... Read more
[Regression] Dragging subset of child Game Objects changes their positio...
To reproduce: 1. Open the only scene in the attached project 2. Select a subset of child Game Objects from the parent Game Object ca... Read more
[Perforce] Version Control window will trigger a connection loop if the ...
Steps to reproduce: 1. Set up Perforce server 2. Open Unity 3. in ProjectSettings -> Editor choose Perforce Version control and inpu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow